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Crisis
Single-Storyline
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2.5
1 Votes

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Hits: 727
Comments: 2
Ideas: 0
Rating: 2.5
Condition: Deleted
ID: 6083

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Updated:
October 13, 2012, 6:03 am

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I Know You’re Out There Somewhere

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Comments ( 2 )
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RGTraynor
July 13, 2010, 7:22
0xp
This follows Steve Darlington’s excellent format for designing adventures: take an evocative song you like and use it as your inspiration. For the ones I’m posting here, I use Moody Blues’ songs; this one is I Know You’re Out There Somewhere. The adventure was written for my Firefly campaign, but it works in any SF campaign, and truth be told, would work for any milieu where the characters are traveling and are under time pressure to leave the area.
Voted EchoMirage
July 17, 2010, 3:56
0xp
Crew member abducted, get him back? Well, never would have thought of that.
But you do get a plus for the ship baptism.


Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.

Ideas  ( NPCs ) | June 9, 2003 | View | UpVote 0xp


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