Plots
Crisis
Single-Storyline
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2.5
1 Votes

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Hits: 1100
Comments: 2
Ideas: 0
Rating: 2.5
Condition: Deleted
ID: 6083

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Updated:
October 13, 2012, 7:03 am

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I Know You’re Out There Somewhere

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Comments ( 2 )
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RGTraynor
July 13, 2010, 8:22
0xp
This follows Steve Darlington’s excellent format for designing adventures: take an evocative song you like and use it as your inspiration. For the ones I’m posting here, I use Moody Blues’ songs; this one is I Know You’re Out There Somewhere. The adventure was written for my Firefly campaign, but it works in any SF campaign, and truth be told, would work for any milieu where the characters are traveling and are under time pressure to leave the area.
Voted EchoMirage
July 17, 2010, 4:56
0xp
Crew member abducted, get him back? Well, never would have thought of that.
But you do get a plus for the ship baptism.


Random Idea Seed View All Idea Seeds

       By: MysticMoon

A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.

Ideas  ( Items ) | June 24, 2012 | View | UpVote 6xp


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