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Crisis
Single-Storyline
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2.5
1 Votes

4xp


Hits: 741
Comments: 2
Ideas: 0
Rating: 2.5
Condition: Deleted
ID: 6083

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Updated:
October 13, 2012, 6:03 am

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I Know You’re Out There Somewhere

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Comments ( 2 )
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RGTraynor
July 13, 2010, 7:22
0xp
This follows Steve Darlington’s excellent format for designing adventures: take an evocative song you like and use it as your inspiration. For the ones I’m posting here, I use Moody Blues’ songs; this one is I Know You’re Out There Somewhere. The adventure was written for my Firefly campaign, but it works in any SF campaign, and truth be told, would work for any milieu where the characters are traveling and are under time pressure to leave the area.
Voted EchoMirage
July 17, 2010, 3:56
0xp
Crew member abducted, get him back? Well, never would have thought of that.
But you do get a plus for the ship baptism.


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       By: MoonHunter

If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.

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