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Comments: 2
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Rating: 2.3125
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ID: 301

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November 20, 2005, 10:10 am

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Horn of Leading

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Gives a +4 morale bonus to all attack rolls or strength related skill checks for comrades of the blower, but makes hiding, moving silently, or otherwise escaping notice impossible for the blower for the next 1d4 rounds.

Made in the forge of Baelstrom (a powerful fighter/ sorcerer), this horn if crafted from bone imbued with large veins of brass. When blown, the horn sounds like a mixture of a french horn and whale call. Baelstrom created many of these horns in his day and they became one of his prime sources of income, but many were destroyed in the great cataclysm seeing as though both sides had an ample suply of them.

Magical Properties:

When blown, the horn gives a +4 morale bonus to all attack rolls or strength related skill checks for comrades of the blower, but makes hiding, moving silently, or otherwise escaping notice impossible for the blower for the next 1d4 rounds.



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Comments ( 2 )
Commenters gain extra XP from Author votes.

Ylorea
September 24, 2003, 6:29
0xp
I like the idea very much, but I think it is pretty overpowered.... A +4 on attacks in D&D 3.0 or 3.5 would mean that you get to the point where you nearly always hit if you are fighting a worthy opponent.

I would say you get a +4 on Str, so a +2 modifier (like the bullstrength potion.... On the other hand, the horn seems to be reusable and it is a mass effect, so probably this should be only a +2 on Str and a +1 on attack rolls and strength related checks.
Voted Zylithan
November 29, 2005, 20:54
0xp
I don't care to argue about the specific bonuses (I'll just change them to my liking) but more history and uniqueness would be nice in this post. I feel like a trumpet of leadership or something like that is a common item (heard of before, in many books, etc.). This one needs something else to set it apart in my opinion.


Random Idea Seed View All Idea Seeds

       By: manfred

You find a patch of edible funghi. They taste well and all, no ill effects. UNLESS you consume some beverage, even 3 (three) days after eating it. Then you become really sick with pains, vomiting, all the fancy stuff. As a gift or good meal, it could be a cruel joke or to make sure the heroes spend their time focused on the mission. And the fine soup you had in the inn yesterday could have some in.
(Inspired through a real-world fungus. Was really used to cure alcoholism.)

Encounter  ( Any ) | August 21, 2003 | View | UpVote 1xp


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