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ID: 301


November 20, 2005, 10:10 am

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Horn of Leading


Gives a +4 morale bonus to all attack rolls or strength related skill checks for comrades of the blower, but makes hiding, moving silently, or otherwise escaping notice impossible for the blower for the next 1d4 rounds.

Made in the forge of Baelstrom (a powerful fighter/ sorcerer), this horn if crafted from bone imbued with large veins of brass. When blown, the horn sounds like a mixture of a french horn and whale call. Baelstrom created many of these horns in his day and they became one of his prime sources of income, but many were destroyed in the great cataclysm seeing as though both sides had an ample suply of them.

Magical Properties:

When blown, the horn gives a +4 morale bonus to all attack rolls or strength related skill checks for comrades of the blower, but makes hiding, moving silently, or otherwise escaping notice impossible for the blower for the next 1d4 rounds.

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Comments ( 2 )
Commenters gain extra XP from Author votes.

September 24, 2003, 6:29
I like the idea very much, but I think it is pretty overpowered.... A +4 on attacks in D&D 3.0 or 3.5 would mean that you get to the point where you nearly always hit if you are fighting a worthy opponent.

I would say you get a +4 on Str, so a +2 modifier (like the bullstrength potion.... On the other hand, the horn seems to be reusable and it is a mass effect, so probably this should be only a +2 on Str and a +1 on attack rolls and strength related checks.
Voted Zylithan
November 29, 2005, 20:54
I don't care to argue about the specific bonuses (I'll just change them to my liking) but more history and uniqueness would be nice in this post. I feel like a trumpet of leadership or something like that is a common item (heard of before, in many books, etc.). This one needs something else to set it apart in my opinion.

Random Idea Seed View All Idea Seeds

Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp

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