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October 2, 2013, 8:29 pm

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Encounter: Shadowbeast


A short sidebar of encounter information for the fel Shadowbeasts.

This is a slightly more technical post oriented on using a shadowbeast in combat. For shadowbeasts in general, look here.


A shadowbeast has three main abilities: Shadow Tendrils, Blistering Shadows, and Quaking Fear.

Shadow Tendrils are extensions of the shadowbeast itself, and are effectively it's limbs. It can manifest 3 of these at any one time, and can use them to hit, grab, trip, or anything else that a tentacle is capable of.

Blistering Shadows: A denizen of the darkest hell, shadowbeasts grapple and swarm over their damned prey, their very essence burning through flesh until nothing remains but stains on the ground. Any flesh (or non-metal object) that touches a shadowbeast is burnt as if by powerful acid. Without quick action, entire limbs can be lost to the corrosive effect of this vicious effect.

Quaking Fear: Deep down, almost all creatures have a fear of night and darkness. In the darkness, you cannot see that which is sneaking up on you, or that which lies in wait for you to cross it's path. The depths of night are when the darkest of creatures come and stalk their victims. Merely a sidestep away from living shadow, a shadowbeast is so close to night incarnate that it gives off a radiantly cold aura of fear that can cause all but the strongest to freeze in quaking, primal impotence. Such a target is easy prey for it's assault.


Shadowbeasts are cunning, silent predators. There is no roar of anger, no growl of warning, no hiss of subtle threat. Your only warning is the utter darkness of shifting shadows, slowly creeping into the circle of your torchlight, and the slowly growing sense of utter terror building in your chest.

A shadowbeast, as with almost all predators, prefers sneak-attacks on it's prey. It will hide in the shadows, waiting until the perfect opportunity to swarm over and engulf an unwary victim, muffling the screams of torment with it's body as it maliciously rends it's prey apart. When confronted with a group, it will slowly pick off stragglers, dragging them off into the darkness one by one.

The one true defense against a shadowbeast is a preponderance of light. Born of darkness, light will sear and burn it, but only the strongest and brightest of lights will actively turn one away once it has begun it's attack.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Cheka Man
July 12, 2012, 23:55
A torch is a bit like a sword towards one of these.
July 13, 2012, 11:58
I went back the link these guys came from, and I hate to admit this, I have no idea what these guys are. There isn't a description of what they look like or how they move. Can they be harmed by mundane weapons? Magic? Are they like shoggoths, floating shadow blobs? The shadow warped semblances of animals? I am left with many questions.
July 13, 2012, 17:26
Any feedback is good feedback. I've modified the original scroll entry to be a bit more fleshed out.
July 16, 2012, 12:58
I've been hoping to see more on The Bringers of Midnight.

Random Idea Seed View All Idea Seeds

You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

Ideas  ( Plots ) | June 18, 2014 | View | UpVote 3xp

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