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Comments: 7
Ideas: 0
Rating: 3.6
Condition: Deleted
ID: 26


November 5, 2005, 9:24 am

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A members of a very powerful magic-using family would like to go on a short vaction.

A members of a very powerful magic-using family would like to go on a short vaction. While the parents of this family are gone, your party has been hired to babysit the children, who have strong magical powers themselves. Your party will be fined for any propery that gets destoryed in the house. Your party must also take care not to hurt the children, because it would not be wise to anger the parents. The children are both powerful and naughty, so babysitting them will be a challenge!
This is a good change of pace because the characters must use something other than physical force to get through a situation.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

May 15, 2002, 21:22
I like this idea: it's very original and would lead to some really good roleplaying. I'll try to try it out sometime.
Ria Hawk
October 11, 2002, 21:03
And what if the children are, in the words of an experienced babysitter: evil little gremlins. You know, the type that like to cause trouble for no reason.
Dragon Lord
February 28, 2005, 9:59
All hail the Random Plot, for without it I’d never have found this

What a great idea – Home Alone meets fantasy role-play – I’m already having evil little thoughts

A definite 5/5
Barbarian Horde
August 5, 2005, 6:21
And they could have pets, and real imaginary friends, and you could get fat from the imaginary tea and muffins.

Voted Monument
August 5, 2005, 7:58
A decent enough idea on it's own, but...

What could POSSIBLY compel a party to actually accept the mantle they are being given? They get to babysit kids whom the parents KNOW to be troublemakers, and they have to pay for any damages they cause? Simply by saying that as DM, you let the players know that damages WILL be caused, and therefore it will cost the party money to take the job. With a setup as described above, my guys would say "thanks but no thanks."

But, the idea is workable if you have a need of the parent's help in some way(they have information, the PC's need an ally, etc). So, 3/5.
Voted Cheka Man
July 29, 2011, 10:48

Fun,something that can't be solved by cutting it apart.

Voted valadaar
April 25, 2013, 12:33
I could see this working in the correct circumstances, though the comments present reasonable concerns.

Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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