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March 25, 2006, 5:26 pm

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Azurmoth Blades


These curved blades are much lighter than normal short swords and look like shortened scimitars. They are known for their powers of sleep and the ability to manifest and manipulate dreams.

These blades were creations of Azurmoth, god of sleep, that were given to his most trusted priests. With the gap spanning half an inch running up the middle of the blade, stopping about 5 inches from the tip, the blades are considerably lighter than other short swords. Their curved form gives them the look of miniaturized scimitars. The hilts are often wrapped in leather almost died completely black. They deal 1d6 +1 damage (the plus one is from the amazing speed they can be sliced with due to careful crafting.)

Magical Properties:

These swords, upon striking, cause a will save to be made at a DC 19. Failure indicates the target falls into an almost commatose sleep. If the wielder then choses, as a full round action, he may create and control a dream in the targets sleep. The dream may be as kind or horrible, quick or long as the wielder wants as long as he takes a full round action for every round he wants the target to sleep and dream for. If the victim is over 10th level, they are allowed another will save every 3 rounds.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Barbarian Horde
April 22, 2003, 21:46
Hahaha Very nice item i think i will use this ;-)
April 23, 2003, 6:07
Anyone should get a saving throw from time to time (5 rounds, 10 rounds, whatever). And what about outside disturbances? Other attacks, kicks, buckets of water... it should help.

The sword should not be usable for anyone, for controlling the dreams of others is not easy. And if it is abused in some way (depends on said god of dreams), the user will get some nightmares too...
April 23, 2003, 16:42
A sword with a half inch gap is VERY likely to bend if used to parry or strike a hard surface. I hope the god of sleep thought to strength the blades so they will stay straight.
April 23, 2003, 18:13
If for a sneak attack, is their a reason there are two. Were two made for two different worshippers but through time, as you said, they started to become a pair?

If I wanted to sneak attack somebody, I wouldn't want to be holding two swords that I couldn't use in battle.

But, even if they do bend, a talented swordsman can use anything to defend themselves. I think of Crouching Tiger Hidden Dragon where the Green Dragon (was that the name of the sword) was a flimsy thing but if you use it correctly and not parry, but redirect, it can be most useful.

I would leave these swords as useable during combat, but maybe only during the night when the god of sleep is powerful. In the darkness they are hard as anything, but in the daytime they are weak and brittle.
April 23, 2003, 22:10
With the skill factor involved with the swords, if some neophyte uses it, give them a chance to break it and bring the wrath of the god upon them. 2nd level thief, you give him negatives to show him he can't handl the blade with his current skill well, still trying to be a bad ass, FUMBLE, the sword breaks and the clouds gather....
April 23, 2003, 22:46
Green Destiny.

Anyway, about the thing about gods making items and all that.
Even if these Azurmoth Blades are only given to his most holy priests, aren't deific items a bit powerful to just go handing out to everyone? Or maybe I'm overrating their power?
April 24, 2003, 16:42
I definatly want to become the member of this old religion! Preists that can sneak attack with two BLADES at the same time! Awesome!
Voted MoonHunter
March 25, 2006, 17:05
I don't remember voting on this one in the past. I am not that fond of the execution and the post really does not make sense until you look at all the comments and replies. The game mechanics are a bit annoying, but are not that obtrusive, besides most of do speak "d20" anyways. But is an average post. Another post to the fore thanks to the waybac.... er random section.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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