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August 11, 2007, 2:19 am

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Astromorph

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Any being or creature made of spirit energy that exists on the astreal realm and non material realms.

Most Astromoprhs are simple spirit energy matrix, neither being divine (angelic/ servitor/ demonic) or soul (living or ex-living being) in origin.

Technically, the term astromorph should not be applied to divine or soul creatures, but in common use they are, as they hae so many similar features.

Full Description
Non material astreal entities. They don’t really have a "form", as they are just an energy matrix. They are a cloud of self organzing energy.

Now if a person can see into the astreal, they will see "something". It could just be a small cloud, but othertimes the person’s brain interprets the energies and actions associated with that cloud, and the person sees it symbolically.

Additional Information
Astromorphs are native of the astreal and other realms.

Life all living things they travel through their realms looking for "food", energy in this case.

Elemental energies, ley flows, are a regular feature in such places.

Emotional energy is the most common concentrated type of energy for them. Some of this energy leaks from the material realm into the astreal and other realms.

Most creatures graze on this energy. Others "hunt" and try to get closer to their energy sources. These creatures will get closer to the material realm and try to influence it (weak telepathic projects or slight probability control) in an attempt to create better feeding.

The more they feed, the stronger they get. The more power they have, and the more can influence the world. The world and the living things in it generate more emotions of the right type, creating more food for the astromorph



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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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