Login or register. (You can now login/register with your social networks.)




Hits: 851
Comments: 0
Ideas: 2
Rating: 0
Condition: Stub
ID: 3904


October 17, 2007, 10:46 am

Author Status


Print Friendly and PDF

Artifacts of Stoneholt


Lost Technology of the Giants of Stoneholt

Full Item Description

The recent discovery of one the great Temples of Stoneholt allowed us to recover the greatest collection of Giant-Era artifacts.  Not only are many of the items of bizarre form, but many have functions we have not been able to determine.  As well, some are fabricated from materials none in our acadamy have ever seen before.  Many years of research are ahead of us, and this is nearly worth the cost of the recovery…


The following items are items left behind by the Giants when they left on their great exodus millenia ago.  Some are used by the Caretakers on very rare occasions - most are sequestered in the various underground Temples and some of the undisturbed Spires.

Magic/Cursed Properties

Most of the items of the Giants have some odd properties and many are very dangerous.  They were built for use by the Giants or the caretakers, and so will generally be too large, or too small to be used by humans for their intended function.

Additional Ideas (2)


The somethingite Greatsword This odd, giant-side (20' long) bladed weapon was found in the first opened Temple.

2007-05-10 11:12 AM » Link: [3904#27316|text]


Shandricite This material looks like fine-grained black basalt and shares many properties with that rock. However, it has a few interesting properties: It is ductial and can be worked much as can be copper. It can be beaten thin and easily shaped. It is very heat resistent and can be used to make vessels capable of holding molten metals. It cannot be used in alloy with normal metals. The material is hostile to organic materials, causing such substances to mineralize over time. Flesh will stiffen and insoluble salt crystals will being to grow within. These will cause mechanical damage, irritation and infections. Wood and bone will be gradually splintered by the growth of the mineral salts. The salts can be dissolved with acid, so vinegar would be usable treatment. The condition will stop advancing once contact with the material is discontinued, but the area will remain senstive to such contact furthermore, with the symptoms advancing more rapidly on future contact. This material has a very high ratio of Earth to other elements and appears to be created through a special purification process of normal Basalt. Starcrystal This unearthly crystal has several intresting properties: 1. It has the same density as air, but does not expand/contract greatly in response to temperature changes. As a result, it sinks lower when air temperature decreases, and rises when the air is cold. 2. It is very sharp, and very fragile. 3. It resembles diamond in it's effects on light. 4. It also refracts and scatters magical energy which touches it, seperating the enrgy into its components and scattering them about the area. The effects are very much random unless one has an extraordinary understanding of magic, in which case the effects appear quite logical.

2007-08-07 11:58 AM » Link: [3904#29217|text]
Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.