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ID: 4671


December 18, 2007, 11:55 am

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A collection of my substandard subs as they were before being redone…

See the real subs.

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Karviseral is a Demon of Fear, demons who delight in bringing terror and horror to their victims. He will not unleash his special ability before already bringing his victims to sheer panic.


Full Description

This Demon appears a large, discolored, grossly fat man with a distended belly, and massive, over-muscles arms and legs.
The eyes are huge and bear no pupils or iris, just blank expanses of white. The arms end in hands armed with vicious talons like a bird of prey.

Karviseral is a Demon of Fear, demons who delight in bringing terror and horror to their victims. He will not unleash his special ability before already bringing his victims to sheer panic.

Diabolist have few reasons to summon Karviseral. He does not live up to pacts and has no such emotions as gratitude. He is best summoned into an enemy region to cause havoc. His mystic knowledge makes trying to contain him after summoning difficult. He will agree to anything to escape and preferably kill his summoners, but will only submit to spellcasters of overwhelming power.

Normal summoning will allow Karviseral only a few days in our world whereupon he will return to the Abyss. This is fortunate as while here his is relentless in his pursuit to kill and terrify.

Additional Information

When engaged in close combat, the Demon's abdomen will burst open and a swarm of intestine-like tendrils will emerge. It will use these to entangle victims to allow it to destroy them with talon and fang. He is easily as strong as a giant.

Karviseral is knowlagable in the Black arts to the point of recognizing spells and the proper way to combat them. He has no intention of killing with magic, only with physical force. He does has strong telekinetic abilities as well as the ability to assume a noxious, billowing blood-red gaseous form. While in this form he cannot cause injury, but can move very quickly and easily infiltrate most areas not heavily protected by magic. He will often use the telekinetic power to trap victims (lock doors, etc).

Karviseral can assume animal forms, but these are always discolored and bloated and retain his special attack form.
He does tend to assume creatures which are naturally bulky such as pigs, wild boars, hippopotamuses, etc.

« MoonHunter Sep 7, 2006 20:57 3.5/5 ( 0 )
Sorry for the duplication, but my comments are mostly the same. Why is this a lifeform rather than an NPC? It should have the freetext of "demon" to link it to the other demons.

I do the details on the exotic combat "technique". It is enough to be both a gross factor and a suprise to the characters. A good submission.
« manfred Sep 7, 2006 21:44 2.5/5 ( 0 )
Your common demon of fear, well described though. An okay submission.valadaar Sep 7, 2006 21:50 ( 0 )
Yep, this guy is an Evil(TM) demon. Your comment is fair. I was expecting this based on your comment on my other

It is my intention that I use _no_ generic demons in my campaign - that all demons are hand-built (no Type X demons, etc.),named and never encountered randomly. All are specific and represent some dark element of the human mind or condition. I would like to share them, good or medocre, in case someone finds them useful.

Any suggestions to make him _less_ common?
manfred Sep 8, 2006 11:10 ( 0 )
Diffilcut question... it should be made more personable, but how?

Is there someone the demon wouldn't kill - children below a certain age, pregnant women, etc? Or something unexpected - eunuchs; madmen (not those he himself drives insane, but genuine ones to play with)?

What if he is summoned into a place without anything to kill (or 'cleaned' out a place himself...)? What does he do when no one observes - perhaps walks around in gentle melancholy, friendly to the little bugs and plants, indulging in some hobby... until a new victim comes within several miles from him. There ought to be a way for him to be contacted and reasoned with, even if the wizard would communicate over a long distance... the demon may be normally talked to perhaps, and even share a little of his knowledge.

Just a few ideas.

« Cheka Man Sep 7, 2006 22:15 3.0/5 ( 0 )
He's OK but not special.
« Murometz Sep 8, 2006 02:45 3.5/5 ( 0 )
« necromancer Sep 14, 2006 21:43 1.0/5 ( 0 )
« valadaar Sep 14, 2006 22:46 ( 0 )
K, I think I'm going to need to release a version 2.0 of this fellow.

Though in my mindset, Demons are hardly personable :)

Should be challange as this guy was meant as a horror-movie style terror.
« valadaar Sep 15, 2006 17:50 ( 0 )
Apart from deleting a submission and recreating one (which I am strongly considering with this one), is there any way to change the Category of a submission?manfred Sep 15, 2006 20:20 ( 0 )
Let's see what we can do for you...
Strolen Sep 16, 2006 00:41 ( 0 )
Updated to NPC. You can fix the subcategories as necessary.

« valadaar Dec 14, 2006 20:38 ( 0 )
Karv is due for a makeover in the near future!
« valadaar Dec 17, 2007 19:13

2007-12-18 11:55 AM » Link: [4671#33122|text]
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January 17, 2016, 3:20
It takes a tough man to make a tender chicken~ Frank Purdue.

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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