Lifeforms
Flora
Desert

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Creepers

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"It was another beautiful sunset in the wastes. In the distance I could see an entire meadows worth of plants sliding to a safer place for the night." Exerpt: A Prospector’s Tale, VOL XXIII Blue Guild Press

Creepers are large ground cover plants, clusters of vines that create a lattice or net. The central pod puts out 12 to 50 runners (vines that can root and continue on). Each creeper can cover about a twelve foot (3m) diameter circle with a slightly sticky tangling net of vines. There are no regular plants in The Wastes. Each vine/ tentacle is able to slowly move. Though they are easily evadable by a conscious adult. It allows them to capture and crush small creatures that disturb a vine (the corpse is crushed and vital fluids sink into the ground to be absorbed by various shallow runner roots). They are not great hunters. Their mobility is used for, well…. mobility. A Creeper can move at a slow walking pace in search for new water/ minerals or less acidic places.

Did we mention that Creepers live in herds or colonies of 5 to 20? They will move together in a large mass. This large mass and their mobility helps prevent the Verners from eating them all up at one time. Because they are eaten by the Verners (or insert other large omnivore/herbavore), they can not grow into large numbers. If they could, they could stabilize the semi-liquid soil, much the way real plants reinforce regular soil. But since they don’t, the Wastes are forever semi-liquid.



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Random Idea Seed View All Idea Seeds

The Needy Dead

       By: Murometz

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.

Encounter  ( City/ Ruin ) | December 11, 2015 | View | UpVote 4xp


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