Login or register. (You can now login/register with your social networks.)

Lifeforms
Flora
Desert

Stub


3xp


Hits: 1431
Comments: 0
Ideas: 0
Rating: 0
Condition: Stub
ID: 4211

Submitted:

Updated:
August 16, 2007, 3:14 pm

Author Status

Options


Print Friendly and PDF

Creepers

By:

"It was another beautiful sunset in the wastes. In the distance I could see an entire meadows worth of plants sliding to a safer place for the night." Exerpt: A Prospector’s Tale, VOL XXIII Blue Guild Press

Creepers are large ground cover plants, clusters of vines that create a lattice or net. The central pod puts out 12 to 50 runners (vines that can root and continue on). Each creeper can cover about a twelve foot (3m) diameter circle with a slightly sticky tangling net of vines. There are no regular plants in The Wastes. Each vine/ tentacle is able to slowly move. Though they are easily evadable by a conscious adult. It allows them to capture and crush small creatures that disturb a vine (the corpse is crushed and vital fluids sink into the ground to be absorbed by various shallow runner roots). They are not great hunters. Their mobility is used for, well…. mobility. A Creeper can move at a slow walking pace in search for new water/ minerals or less acidic places.

Did we mention that Creepers live in herds or colonies of 5 to 20? They will move together in a large mass. This large mass and their mobility helps prevent the Verners from eating them all up at one time. Because they are eaten by the Verners (or insert other large omnivore/herbavore), they can not grow into large numbers. If they could, they could stabilize the semi-liquid soil, much the way real plants reinforce regular soil. But since they don’t, the Wastes are forever semi-liquid.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 0 )
Commenters gain extra XP from Author votes.

There be no comments on 'dis here submission.



Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0206