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Kryllas Prime

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Home of the Krylastys. Visitors allowed in the neutral zone only.

Kryllas Prime

The homeworld of the Krylastys, over 90% of the surface is industrialized in some fashion, if heavy agriculture is counted among the industries. "Wild" nature is only in a few preserves, most of it in arctic regions around the polar caps.

The seas are strongly utilized as well, the seabed littered with harvesting machines on the hunt for minerals. Large fleets permanently farm patches of sea algae, genetically engineered to be more palatable. The Krys’ in turn improve their digestive system with adapted bacterias to process this type of food (and others). They seem to have few underwater colonies, though.

The planet is actually a moon of a much larger Jovian planet, that includes a beautiful system of rings, and a prominent magnetic field.

The system sports several other planets, one of them in a better location than their homeworld, though it didn’t develop any life. Today it is fully transformed, and put to agricultural use. But for some reason, the Krylastys never moved here in large numbers.



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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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