Art and Music
12 Votes


Hits: 8164
Comments: 10
Ideas: 4
Rating: 3.7917
Condition: Normal
ID: 338


October 28, 2005, 12:32 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


The Paintings of Marcus Diellus


It is said that Marcus Diellus was an artistic genius.  It is true that his paintings are magnificent, but they also have a dark secret.

Marcus Diellus was one of the greatest artists of his time.  His work was much in demand, and he became quite wealthy.  That was before he ran afoul of a dark wizard.  For reasons lost to history, Diellus was afflicted with a terrible curse, which ultimately drove him to madness and suicide.  But the curse did not end there.  It lives on, in the very canvases and paint of the last set of paintings he ever created.

The last paintings are generally said to be Diellus’s finest works, even if they seem very dark and foreboding.  There are several of these paintings, of different subjects.  Landscapes, portraits, vistas, still lifes, etc.  All are of dark, sininster, and somewhat frightening subjects, such as a grove of dead trees, graves, a portrait of a rather evil looking family, a stormy sea, etc.  And every one of them carries the curse, manifesting it in different ways.  One kills veiwers outright.  One brings the curse of misfortune and sickness.  Another attracts ghosts and evil spirits to wherever it is located.  Still another drives people mad.  Other things like that.  Oddly enough, many are not aware of the curse, and will pay handsomely for one of the last Diellus paintings, not knowing what evil they are.  Some do know, and are willing to use the paintings for their own dark purposes.

Magical Properties:

Each painting carries a different strain of the curse, and therefore does something different.  Some of the paintings are triggered by someone looking at them, some are triggered by being touched, and some are triggered merely by location.  The number of paintings and the nature of the curses are left to the GM.  The paintings are always in good condition, even if in an abandoned house, so as to attract victims.

Additional Ideas (4)

The Headsman

This sullen piece has a nearly monochromatic pallet - dark blues, greys and blacks, depicting an obviously well-used gallows in some village square.  Standing on the gallows is a burly headsman and a victim with his head on the block.  At a distance, the victim appears indistinct, blurry, as if someone has defaced or smudged the painting.  

However, if one gets closer to the statue, the image will change and the headsman axe will come down, severing the head of the victim. At that point, the viewer will see their own visage upon the severed head and die from the shock*.

*Normal counter-magic game mechanics appy of course.


2012-11-26 01:55 PM » Link: [338#84343|text]

The Secret

A brooding piece with a creeping sense of terror. It depicts a pale, well-dressed young man, alone in his study at a table with a lit lamp. He faces the viewer directly, eyes wide and mouth tight, but he appears ready to say something.

Those who view the item will begin to hear a frantic whispering, distantly at first, gradually closer. The voice whispers the viewer's darkest secret, whatever it may be. Eventually the whispering turns to screaming accusations, driving the viewer mad.

The curse is stronger with more viewings, and can be negated by leaving the place it is displayed for a few days. The whispers gradually die down, leaving only a creeping fear of hearing them again.


2012-11-26 02:27 PM » Link: [338#84344|text]

The City

This broad panoramic landscape of a great stone city is perhaps on of the largest of the works, nearly seven feet wide and three high.  The name of the city is not given, even though its distinctive architecture should by all rights provide a clear clue.  No-one can recognize this city, though it holds the echo of some distinct memory. In any case, it has the same aura of malice that mark all of Marcus's works.

Careful inspection of the piece can make out shadowy, indistinct inhabitants, which never appear to be the same on different viewings.  

The painting's curse is a slow growing obsession with finding this city, that will eventually cause one to either seek it out, or spend ones fortune having the city located.  


2012-11-27 11:50 AM » Link: [338#84378|text]
I like this one. I feel like, if not for the grace of IMDb, I would do this trying to get the names of obscure-but-shouldn't-be actors in film and TV.

2012-11-27 12:41 PM » Link: [338#84379|text]

Cealdish Market in Springtime

Done in somewhat surreal, jarring colors, this painting depicts a bustling marketplace. The viewpoint is of an odd angle, almost as though viewing the scene from the dirt of the street. At first the image seems otherwise ordinary, save that one of the figures - a young gypsy girl - looks directly out at the viewer with a wide smile. She appears to be stealing an apple from a vendor cart, with her other hand reaching for another market-goer's purse.

When a viewer sees the girl in the image, they may find an item from their person goes missing, often replaced with another item they don't recognize. It is said the gypsy girl trades out whatever she steals from one viewer to the next.


2013-01-04 11:56 AM » Link: [338#84842|text]
Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

August 10, 2003, 2:19
Very nice. A touch of history, with a lasting curse. Sounds like something from the old Friday the 13th Series.
August 10, 2003, 3:19
Reminds me of an episode of the sucky new Twilight Zone I say in which a painting trapped a person inside.
August 21, 2003, 16:16
Art. One of the most overlooked things in many a campaign. The owner of one could understand the uses and curse of a painting he bought, matter of fact he bought it just for the curse it carries. Instead of hiding treasure behind tons of traps he simply puts it in a cache behind a painting. Easy enough, just open the painting like a door and pick the lock and you have his treasure. The painting however could put any number of curses on the person that touches it or more immediate retribution. Sleep, stun, death. Sounds an alarm or summons a demon....
August 22, 2003, 3:03
Then there must be a way to bypass it. If the would-be thieves know all before them perished miserably, it will force them to do research. Hopefully they find the painting is the beast, and a way to avoid the curse.

(This one could simply be active at night only.)
August 25, 2003, 8:13
I very much like the idea.

As Strolen and Manfred correctly point out, a curse sometimes may be turned to good use.

PC's may not like this one much, but how about a painting that cancels good magic? I can imagine that a necromantic inclined wizard would feel this is a very nice asset...

I can also imagine this item to be a perfectly intresting plot hook...
I picture the PC's joining a perfectly hospitable dinner with a important person, perhaps the major of a major town. One one of the walls hangs a nice landscape painting, in which the peasants almost seem to move.... almost? on close inspection, the peasants are moving and tending the land....
I realy can not imagine that I would have to explain the rest of the plot...
Voted Zylithan
November 29, 2005, 20:10
I like the background you wrote. Art is very underused in many campaigns, so its cool to have a nice piece... and I like Ylorea's comments very much as well. There's an old computer game I used to play, Legacy of the Ancients, where you awake in a museum, and all the different paintings are different worlds and adventures you find out. Kind of neat.
Voted valadaar
November 26, 2012, 13:48
A great item type that can be gateway to many things, perhaps quite unwholesome.

Voted Dozus
November 26, 2012, 14:28
Altogether, this would be a terrible museum.
Voted Moonlake
June 2, 2013, 6:18
Bonus 0.5 points for the added paintings, otherwise a solid 3.
* Commented on for the Commenting Challenge

Link Backs

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.