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First Ever Art Quest!
The streets are alive with talk of all the bards visiting the Citadel this month. Rumor has it that Jack Holliday has a piece of art that is being displayed and the person that can weave the most entertaining story will earn the praise of the Strolenati and prizes beyond description (custom Strolen Dice!).
All are welcome to participate and the top two submissions, that earn the most XP, will earn the top spots.
If there are 10 or most submissions, we will go to a round two where another picture will be offered. During round two, any submission from the first round (doesn't have to be your submission) must be weaved together and continue the story with the new piece of artwork.
Wnner of the second round will be the cumulative XP for their highest first submission and their highest second round.
Multiple submissions are welcome, but only the highest will count towards XP counting.
Second round, top two will also get dice.
For the overall winner (if we go two rounds), I will ask Jack Holliday to illustrate a submission of your choice!
There is a legend which runs rampant through all the lands. This fable tells of ten great beings - some say they are gods; others that they are something greater and created even the gods themselves. Regardless, the tale states that these eldrich creatures wrote into existence the world itself! Omnipotent and omniscient, the great scribes etched out the fate of man and god alike. this is just a fairy tale of course, and nobody truly believes this. Nonetheless, the lands are named after these creatures: DecathrosClaim your territory
The first rule of the Quests: Have Fun. Each Guild has numerous quests to help prompt you to write up your awesome ideas. Visit the Guild that you are interested in joining, read their rules and pledge yourself to their cause. Remember, you can only pledge to one Guild at a time. Once you are pledged you must finish the Quest...or beg for your life.
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.