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Comment and get extra XP.Recent Submissions

Items
Spectacles of Hidden Truth
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.

Items
30 Spirit Lanterns
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...

Articles
Webs of Intrigue
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

Plots
Unthar, the Sun of the Dead
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine

Items
Lytharian's Luminescent Orbs
Apprentice: “Master, this ritual must be performed under an eclipsed sun. We'll be here until next winter if we want to complete it!”
Mage: “Ah, but you are forgetting that we have a portable eclipse handy! Observe carefully . . .”

Articles
Stylized Monsters
In the art of several ancient kingdoms is was customary to stylize the monsters depicted. Even the most comely of elves would be drawn with too-pointed face and too-slanted eyes, to keep the up-standing human community of the kingdoms from thinking of the elves as being better than themselves.
Random Submissions

Society/ Organization
The House of Sand
The House of Sand is but a rumor to most, but there are those that listen to the streets of the great cities telling of an organization of master assassins that has it’s fingers in almost every criminal organization.

Locations
Bagoorah
‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…
Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.

Lifeforms
White Children Of Hosok
These ghastly beings are corrupted to do the bidding of Hosok, The Hand That Sees

Lifeforms
Hak-Hakunin
Come, face Hak-Hakunin, the accursed and undying spawn of Dancer Kallina. Watch him trek through eternity, a cruel and heartless executioner of infants and innocents. A cold toy of the Gods, a death bringer and prisoner of fate.

Lifeforms
The Loru Valsharris
Queens of the forest, the Loru Valsharris are respected by elf, dryad, and ent alike.

Locations
Darken Glade
After an age of war against the enchanted Fay a dark demi realm of chaos was created, Inhabited by twisted insane denizens with the increasingly rare bastion of sanity, A place to truly frighten an bewilder any unwary adventurer
Random Golden

Locations
The Land of the Living
There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.

Dungeons
The Mountain of Boats
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.

Society/ Organization
The Dung Goblins of Dabazook Island
Most know the love that goblins have for mushrooms. Few know the lengths they will go to obtain their delicacy.

Locations

Locations
The Turgid Sands of Nesseraum
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Recent Comments On...

Items
Spectacles of Hidden Truth
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.

Items
30 Spirit Lanterns
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...

Articles
Webs of Intrigue
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

Items
Lytharian's Luminescent Orbs
Apprentice: “Master, this ritual must be performed under an eclipsed sun. We'll be here until next winter if we want to complete it!”
Mage: “Ah, but you are forgetting that we have a portable eclipse handy! Observe carefully . . .”

Plots
Unthar, the Sun of the Dead
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine

Articles
Fantasy Land Ownership
Advice on how to handle land ownership in fantasy settings.
Advice Requested

Items
Following The Drum
the sounds of war

Items
The Delver's Salvation
When all else fails, break the twig…

Items
Avian Crossbow
An ancient relic from a bird worshiping time.

Lifeforms

Lifeforms
The Blood Beast
The Blood Beast, while originally a construct, has surpassed its beginnings to assume a place of infamy.

Society/ Organization
Order of the Celestial Sky
An order dedicated to the observation of the heavens above
Let there be Light
3 Weeks, 18 Hours, 4 Minutes left
Don't fear the Light!
Light elementals, Light Societies, Magical flashlights, lanterns that tell jokes, illuminated books and swords that shine like the sun.
Experience Points rewarded for every Light quest submission during the time frame with 150xp to the first place winner and 100xp going to second.
Let there be Light!!

Danamax Rapier
The weapon of choice of the royal guards, the Danamax rapier is a symbol of an enduring dynasty.
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