The Citadel is a place of creative freedom for role players and game masters with awesome ideas. Over time, the Citadel has turned into a bottomless resource of creativity and inspiration for thousands. You have found the best roleplaying site to read, post and play!
Easily adaptable RPG resources to fit into any role playing genre or setting.
A call out for your retro, throwbacks to the first years of gaming!
Throw out your highfalutin', artistic, aspirations for GOLD! Go Old School with win fabulous prizes and the respect and envy of your peers! We're talkin' nitty gritty dorito dust covered dice and crumpled character sheets hack and slash monster killing treasure finding artifact hunting dragon slaying Lord of the Ring's plagiarizing classic fantasy!
Unbury your 10x10 rooms with a chest protected by ogres behind an altar!
Release your bandits led by an Evil Overlord Drow Bandit King Cult Leader.
Give us your wandering monster lists, critical hit charts and fumble tables.
We want the traps, the iron spikes, the ropes, the taverns with bar wenches and all your magical weapon shops. Dig it all out and let us relive our glory days.
On top of all this Old School madness, Murometz has sponsored a $100 prize for the winner(s) of the quest.
In old school style, we will offer the prize in chart form:
|# Subs||% Prize Breakdown|
|1d8||1st place = 100|
|2d8+7||1st/2nd = 67/33|
|>2d12||1/2/3 = 50/25/25|
There is a legend which runs rampant through all the lands. This fable tells of ten great beings - some say they are gods; others that they are something greater and created even the gods themselves. Regardless, the tale states that these eldrich creatures wrote into existence the world itself! Omnipotent and omniscient, the great scribes etched out the fate of man and god alike. this is just a fairy tale of course, and nobody truly believes this. Nonetheless, the lands are named after these creatures: DecathrosClaim your territory
The first rule of the Quests: Have Fun. Each Guild has numerous quests to help prompt you to write up your awesome ideas. Visit the Guild that you are interested in joining, read their rules and pledge yourself to their cause. Remember, you can only pledge to one Guild at a time. Once you are pledged you must finish the Quest...or beg for your life.
In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.