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August 24, 2012, 1:51 am

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On Violent Deaths and Ghosts

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When a life is snuffed out through a cause other than old age and natural ailments, the spirit lingers in the Mortal Realm rather than immediately entering the Spiritual World, as is its due. The incorporeal form attached to such a being is what is commonly referred to as a Ghost.

When a life is snuffed out through a cause other than old age and natural ailments, the spirit lingers in the Mortal Realm rather than immediately entering the Spiritual World, as is its due. The incorporeal form attached to such a being is what is commonly referred to as a Ghost. A ghost is bound to the Mortal Realm for as long as the time it takes for his physical remains to return to dusts or ashes. During this period, although a ghost can no longer influence the material world in any way, it is generally free to wander the world and enjoy new sights. In fact, a ghost is at a greater advantage when doing so compared to average humans as it can travel at a faster speed.

From individuals done to death by violence, however, a different type of ghost forms. These are spirits confined to the site of their deaths until their time to enter the Spiritual World. In addition, they differ from average ghosts in that their memories can manifest in a way that are physically seen by humans, although these memories do not actually take on a corporeal form that allows human to interact with these memories. Furthermore, such manifestations occur quite rarely, as the memories of these ghosts have to be drawn out through a medium that acts as a focus for memory recall. In general, the only activity that these ghosts engage in is to wander aimlessly among the sites of their demise. As a result, they are generally known as the Restless Horde.

Furthermore, there are some among the Restless Horde that are bound to the Mortal Realm even after their remains are no more. These are called the Bound Ones. They are the individuals who died with an overwhelming sense that there is still something left unfulfilled in their lives. Thus, their spirits are barred from the Spiritual World until such times when they are reconciled with their fates, either through being satisfied that they have finally fulfilled that which is on their minds at the time of death, or losing all hopes in ever attaining whatever it was they desired in life. There is also a third possibility. As time goes on, a particular one among them might be driven mad by the failure to attain their goals and be doomed to forever being barred from the ultimate haven for spirits. Mortals should be very careful of items strewn around potential scenes of carnage, for these can house a Bound One who might be able to usurp the place of the spirit natural to a particular physical body. This is what is commonly known as possession.      

~ an excerpt from Primer on the Spiritual World



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Comments ( 1 )
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Dozus
April 27, 2011, 8:35
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Nice little summary of revenants and such. It works well as a stub, but I'd love to see it fleshed out more.



Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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