Critical hit and miss charts
critical Miss(roll d20)
1>Miraculous hit(do normal damage to foe)
2>Dazed(you are -1 to hit for 2 rounds
3>Look Foolish(-5 Charisma for 2 rounds)
4>Winded(-1 to hit and damage for 2 rounds)
5>Hit Self(take d 4 damage)
6>Lose Grip(-3 to ht until you spend a full round correcting grip on weapon)
7>Hit Knee against Foe(-2 movement for d4 rounds)
8>Roll twice on this list, ignoring *8s rolled)
9>Hit Self(take d6 damage
10> Foe gains an immediate melee attack
Critical Hit
1>Master Foe> do no damage,gain +D4+1 to hit vrs this foe permanently
2> do xtra d4 damage
3. disarm foe
4> Knock foe down
5>Do D6 extra damage
6>gain second attack
7>Foe is -2 movement
8>wound blesds for d6 damage per round till bound
9.double damage
10. foe is reduced to 1 hp!
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