Supers

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From the Golden to the Modern Age and beyond, Supers and Superheroes have become an iconic part of our modern mythology

As part of my plan to eventually take over the world, I will assemble characters, plots, items, stories, and other submissions from and inspired by the supers genre.

First, because I can, I'd like to show you the world of Delta Factor. Drawing inspiration from George RR Martin's Wild Cards series, and a bit from White Wolf's Aberrant, Delta Factor is a world in which Deltas - people with abilities ranging from trivial to truly amazing - have only been a reality for a few years. It's not a comic book world, but my vision of what our world would be like if you added super abilities. There are very few costumed heroes, secret identities are nigh impossible to maintain, and the government has spent billions researching ways to mitigate these abilities.

Supers


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My Friend, the Orcish Warlord

       By: Wulfhere

Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.

Ideas  ( NPCs ) | June 5, 2007 | View | UpVote 2xp


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