Hall of Honour Featured

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manfred
October 30, 2005
Hits: 4808
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Implant-based Magic    Systems  (Mystical)   (Defining)

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

manfred
October 30, 2005
Hits: 66424
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Schools of Magic    Systems  (Mystical)   (Defining)

These are mystic traditions and their attendant sources.

ephemeralstability
October 30, 2005
Hits: 9691
Comments: 8
Ideas: 16
Votes: 8 / 4.375000
The End of the World    Systems  (Geological/ Geographical)   (General)

Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.

Loki_Swiftstrike
October 29, 2005
Hits: 5162
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Deck of the White Sorcerer    Systems  (Combat/ Warfare)   (General)

This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.

If your character has access to such a deck, you will use these rules.

Ancient Gamer
October 28, 2005
Hits: 7267
Comments: 19
Ideas: 1
Votes: 8 / 4.062500
Teleportation and Translocation    Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

Ancient Gamer
October 28, 2005
Hits: 5930
Comments: 6
Ideas: 0
Votes: 6 / 4.666667
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 30386
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 5915
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath    Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

Ancient Gamer
October 28, 2005
Hits: 14864
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Ancient Gamer
October 28, 2005
Hits: 7044
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Of Dreams    Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

Ancient Gamer
October 28, 2005
Hits: 7535
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Of Demons    Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

Ancient Gamer
October 27, 2005
Hits: 8267
Comments: 10
Ideas: 5
Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic    Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

MoonHunter
October 27, 2005
Hits: 4850
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Aviontix Gods    Systems  (Divine/ Spirit)   (Historical)

They were a very religious people, focused upon their leaving to the afterlife. They associated magical spirits/ gods with birds. It is difficult to determine if this was metaphorical or actual.

shivamuffin
April 9, 2003
Hits: 12296
Comments: 17
Ideas: 0
Votes: 6 / 3.916667
Firearms & Artillery    Systems  (Combat/ Warfare)   (General)

Firearms & Artillery rules to simplify the addition of such weapons into a campaign setting.

Strolen
November 20, 2002
Hits: 6545
Comments: 6
Ideas: 0
Votes: 10 / 4.500000
Tablets of Passage    Systems  (Mercantile)   (General)

Golden tablets with the seal of the ruler that issued the pass and the seal and name of who it was issued to. About the size of your palm of solid intricately etched gold. The holder of the tablet is backed by the authority of the king to make any required purchases on credit or enter any place they deem necessary. A very powerful token indeed.

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       By: StrangeLands

Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.

Ideas  ( Items ) | December 27, 2003 | View | UpVote 2xp


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