Shibboleth - a custom, principle, or belief distinguishing a particular class or group of people, especially a long-standing one regarded as outmoded or no longer important.
Many consider the passing of the Social Justice Code in 2054 to be the turning point of the Petroleum Era's middle period to end period.
Neo-Geneticism is the Cosmic Era system of belief (and the underlying technology) that the improvement of humanity will not be done by exceptional individuals and lifetime accomplishments, but rather in utero, and through manipulation of the human genome and genetic augmentation
Eager to distance itself from the racist and brutalist connotations of eugenics, beneuegenics (or literally good eugenics) is the grading of the quality of a person's genetic material
Also known as making the jump from cyborg to cymek
7 Methods of fighting robots in the Cosmic Era. These techniques and equipment also work against power armor troopers, cyborgs, and other high armor/small size targets.
The Lillith Virus, named for Adam's first wife, was first found in an ice core sample from Antarctica. It's spread through the human population was rapid.
A primitive sibling of EDS, Electromagnetic Sensitivity is a rare affliction that grew to prevalence in the late Petroleum Era, and persists into the Cosmic Era. What was formerly a psychosomatic form of hypochondria is a recognized, and paradoxically, officially discredited disease.
Catharsis is the act of purging stress and tension. Most commonly used in psychiatric diagnosis, it is also demonstrated to absolute effect in the movie The Purge.
A long fancy word meaning 'Something that Floats'
If a society has adventuring as a career path long enough, some unusual subtypes will emerge
Title says it all
Intersectionality is the nebulous web of privilege and discrimination that is the crux of social justice/injustice, and protoculture is the passing of behaviors from one generation to the next among non-human primates
Proper redo of my 4D Construct of adventuring parties. Usable in any genre you are willing to introduce the concept of 4D beings.
A powerful legacy of the Imbrians, an application of arcanotech sophisticated enough to simply be magic.
In the Cosmic Era, time has been adapted to the Metric system.
"Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means."
-Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar.
100 Word Piece of Sci-fi Minutia
The greedy, obnoxious, exploitative things the entertainment industry does in the Cosmic Era
Nerve Stapling is considered a vile and barbaric act, the orbital lobotomy of the Cosmic Era.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.