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Cheka Man
June 12, 2007
Hits: 7938
Comments: 21
Ideas: 0
Votes: 16 / 4.406250
The God of Small Things    Systems  (Divine/ Spirit)   (Defining)

For want of a nail a horse was lost
For want of a horse a rider was lost
For want of a rider a message was lost
For want of a message a battle was lost
For want of a battle a kingdom was lost…

Which serves as a warning not to get on the wrong side of the God of Smalll Things.

valadaar
June 3, 2007
Hits: 17428
Comments: 11
Ideas: 4
Votes: 4 / 4.625000
Zoimorphisits School of Magic    Systems  (Mystical)   (Defining)

The Zoimorph School of Magic is a school of magic specialized in altering and creating variants of life, sometimes referred to as Arcanaeugenics.

manfred
December 18, 2006
Hits: 7047
Comments: 8
Ideas: 15
Votes: 3 / 4.833333
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

Mourngrymn
August 31, 2006
Hits: 22070
Comments: 16
Ideas: 9
Votes: 9 / 3.777778
Demon Legion Ranks    Systems  (Combat/ Warfare)   (Defining)

The six demonic legions are extremely structured compared to their seemingly chaotic nature. While to the outside, those looking in to the hate and rage filled beast of nightmares all that is seen is a lust for blood and death and suffering. While that is true to some degree it is all for a purpose and all for a reason.

This is a detail of the structure of the demonic military ranks and their leaders.

B9anders
August 20, 2006
Hits: 2894
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
World Orders in Éran    Systems  (Societal/ Cultural)   (Defining)

Although many tend to see the world as driven by power and money, there are many other forces at work in fantasy world to make the driving forces of the world more varied.

Spark
August 13, 2006
Hits: 6891
Comments: 9
Ideas: 11
Votes: 7 / 4.428571
Theologa Arcana    Systems  (Mystical)   (Defining)

Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.

Scrasamax
August 13, 2006
Hits: 5092
Comments: 7
Ideas: 0
Votes: 8 / 3.562500
Zufa, god of Misplaced Things    Systems  (Divine/ Spirit)   (Defining)

Zufa is a trickster god, one who is cursed daily by those who suffer from his minor inconveniences.

MoonHunter
August 10, 2006
Hits: 7439
Comments: 15
Ideas: 0
Votes: 6 / 4.666667
Pathkeepers of the Eternal Pattern    Systems  (Divine/ Spirit)   (Defining)

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern.  The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

Mourngrymn
August 3, 2006
Hits: 6958
Comments: 13
Ideas: 0
Votes: 10 / 3.950000
Knuckle Roller    Systems  (Technical/ Mechanical)   (Defining)

A dice game of secrecy and side bets where even the looser can win.

manfred
July 13, 2006
Hits: 21525
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

Pariah
July 2, 2006
Hits: 7853
Comments: 12
Ideas: 0
Votes: 10 / 4.350000
The Stories of Sama    Systems  (Divine/ Spirit)   (Defining)

You have been born into a rebellious world.  The whole of history is treason; your blood was spilt before you were even born; the various creeds are but an infidelity to the Truth; and Man’s laws are but treason to his Maker. -Passage from the Samahhi

Dragon Lord
May 31, 2006
Hits: 6344
Comments: 7
Ideas: 0
Votes: 4 / 3.000000
Alchemy    Systems  (Knowledge/Lore)   (Defining)

Scientific disciple of magical art - depends how you look at it really

MoonHunter
May 28, 2006
Hits: 6969
Comments: 14
Ideas: 0
Votes: 8 / 4.062500
Battle Sashes    Systems  (Combat/ Warfare)   (Defining)

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

Mourngrymn
May 26, 2006
Hits: 8723
Comments: 7
Ideas: 0
Votes: 5 / 3.900000
Static Light Drives    Systems  (Transportation)   (Defining)

What is static light travel you may ask? A point to point form of traveling instantly through space. Traveling faster than the speed of light is virtually impossible. In order to travel faster than light, you would be traveling faster than time which means that the place you are trying to travel too is not the place you want to go. Or, not the same time you want to go to. Where time travel is possible, faster than light is not without its issues. The static light drive fixes that.

-Proffessor Anette Othies

manfred
May 26, 2006
Hits: 13175
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

B9anders
May 24, 2006
Hits: 11776
Comments: 11
Ideas: 0
Votes: 3 / 3.833333
The Gods of Éran    Systems  (Divine/ Spirit)   (Defining)

A detailed listing of all the major deities in Ã?ran. A work in progress.

B9anders
May 24, 2006
Hits: 4726
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
The Mythology of Éran    Systems  (Divine/ Spirit)   (Defining)

A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.

Chaosmark
March 4, 2006
Hits: 9397
Comments: 14
Ideas: 0
Votes: 10 / 4.150000
Kren, the Name of a Card    Systems  (Mystical)   (Defining)

The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…

strom
March 4, 2006
Hits: 8050
Comments: 2
Ideas: 0
Votes: 1 / 2.500000
Rise of the Fallen (1st campaign)    Systems  (Knowledge/Lore)   (Defining)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world’s first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

EchoMirage
February 7, 2006
Hits: 7597
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
Theories on Art and Magic    Systems  (Artistic/Performance)   (Defining)

The mind of a wizard is more open to the more esoteric elements of his surroundings - this is why he is able to perceive the weave of the Great Tapestry that is the multiverse, and pull at the strings. This increased sensitivity can manifest in several ways.

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Random Idea Seed View All Idea Seeds

       By: Strolen

The PC's enter a town amid a giant celebration, the Spring Wedding Festival. Unmarried men and women from all over the provinces gather her every spring to be matched by the most sacred matchmaker ever to live, Holly Lovard. Holly is now ancient and must be carried everywhere she visits and rumors are that this will be her last visit to the Wedding Festival so any matches made this spring will be doubley blessed.
Enter PC's, wrong place at the wrong time. Molly sees one of them, calls him/her out of the crowd and that are unable to resist the push and pull of the mob. Brought in front of Molly Lovard, the PC is declared the lifemate of .
Could be the king's daughter, a peasant, member of the thieves guild. Could be anything to add a twist to an already building plot, or just throw the characters into an awkward situation.

Encounter  ( City/ Ruin ) | February 16, 2003 | View | UpVote 3xp


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