If a society has adventuring as a career path long enough, some unusual subtypes will emerge
In the Cosmic Era, time has been adapted to the Metric system.
100 Word Piece of Sci-fi Minutia
A leader in cybernetic and genetic augmentation, it is little surprise that most nations have adopted the Nipponese scale for grading the abilities of augmented human operatives.
After rolling stats, Bleakwood characters are given certain perks. They get 4 ability points, plus another 2 if they choose to have a dark side.
This submission covers special abilities (including psionics), special backgrounds, special items and dark sides.
Psychtronics is a field of arcanotechnology that deals with using machines to emulate the mentalist parapsychic realms such as as telepathy, mind control, memory manipulation, and emotional manipulation.
30 common to uncommon genetic mods for the Cosmic Era
Luck Points are Fate's way of showing interest in the PC's, and the GM's way of rewarding the players.
The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.
An uncommon, but visually dramatic body modification in the Cosmic era
A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)
Aetherball: the only sport with a PSI rating.
Given the difference between fantasy and sci fie subs, I am proposing a voluntary Rating system
A dice game of secrecy and side bets where even the looser can win.
Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce “magical” power.
Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. “How far is Kolm?” he demands for the third time. “I said! A long way away,” replies the troll.
The measurements on Arth center around The Emperor and the Imperium. The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier. Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures.
The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.