Summoning Magic has always been of particular interest to me, and here is a summation, 7 uses of summoning spells, inspired by Final Fantasy, the Masked Singer, and general summoning from traditional RPGs.
An elemental-at-arms is an elemental being that is summoned in the shape of a man in armor.
Biomorphosis is a very rare parapsychic manifestation that allows for it's practitioners to alter their physical form.
How this cursed blessing works and it's full ramirications.
Musings on fractal solids
Title says it all
So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.
An introductory text to the demands of demon summoning.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
An exploration of the differences between sorcerous and cultic vampires.
A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)
A list of Parapsychic powers that have physical manifestations
The founder of Procrastinamancy was a man called Frederick Johnson. A normal guy who grew up in a place without Mathom, Fred had one "flaw." It was procrastination. Fred took the art of Procrastination and turned into magic.
A system of rune making, allowing for various effects.
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)
Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
More than just ink and dedication, these tats pack some serious power.
An overview of the Disciplines of Magick within the Eyre System.
Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.