For those of you who played the Elder Scrolls IV: Oblivion or more specifically, The Shivering Isles Expansion, you will know that there is a unique justice system in it. In which, if you choose to be detained instead of paying the fine, there is an option to try and escape with your life and if you do, your crimes are considered forgiven.
Well I decided this is a unique idea and am going to make a post about it.
Seven things that Orb craft can do that set them apart from the current military paradigm of power armor companies, platoons of mecha, skeletrons, robots, drones, and the rest.
An elemental-at-arms is an elemental being that is summoned in the shape of a man in armor.
Some thoughts I have had since watching quite a few movies recently
Between automation and lifestyle changes, the general populace of the Cosmic Era's First World no longer has to engage in employment to secure their survival. Many turn to the virtual world of the CogNet to make a better life for themselves.
Biomorphosis is a very rare parapsychic manifestation that allows for it's practitioners to alter their physical form.
Title says it all
How this cursed blessing works and it's full ramirications.
Musings on fractal solids
As the population boomed in the late Petroleum Era, there was a demand for more building, more homes, more businesses, more offices, and all competing for the same real estate
Shibboleth - a custom, principle, or belief distinguishing a particular class or group of people, especially a long-standing one regarded as outmoded or no longer important.
Many consider the passing of the Social Justice Code in 2054 to be the turning point of the Petroleum Era's middle period to end period.
Neo-Geneticism is the Cosmic Era system of belief (and the underlying technology) that the improvement of humanity will not be done by exceptional individuals and lifetime accomplishments, but rather in utero, and through manipulation of the human genome and genetic augmentation
Eager to distance itself from the racist and brutalist connotations of eugenics, beneuegenics (or literally good eugenics) is the grading of the quality of a person's genetic material
Also known as making the jump from cyborg to cymek
7 Methods of fighting robots in the Cosmic Era. These techniques and equipment also work against power armor troopers, cyborgs, and other high armor/small size targets.
The Lillith Virus, named for Adam's first wife, was first found in an ice core sample from Antarctica. It's spread through the human population was rapid.
A primitive sibling of EDS, Electromagnetic Sensitivity is a rare affliction that grew to prevalence in the late Petroleum Era, and persists into the Cosmic Era. What was formerly a psychosomatic form of hypochondria is a recognized, and paradoxically, officially discredited disease.
Catharsis is the act of purging stress and tension. Most commonly used in psychiatric diagnosis, it is also demonstrated to absolute effect in the movie The Purge.
A long fancy word meaning 'Something that Floats'
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.