The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.
A traveling group of misfit performers that hire our brave adventures for protection.
A group of "knights" who fight werewolves, but struggle with the curse themselves.
The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina
A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken
Here is the governing hierarchy of a standard western style modern military. This is mostly just an amalgamation of the military rankings used primarily within the US and UK armed forces with some inventions of my own. (For example, I gave the OF-10 to OF-7 Air Force ranks the title of "Marshal" just to make them more distinct from their Naval and Army counterparts.) If you're wondering how I came up with this list, I used this link as a frame of reference: http://legacy.koveras.org/ranks/ranks.html
Fugitives forever. Followed by the doom.
Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and
Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation
Some mighty strange things happen on The Stolen World..........
EDIT CLEANED THIS UP A LOT!!!!!!!!!
freetext Friday: Bishop
Doing my homework for spy ops, psy ops, and intel gathering
A very low key, almost completely unknown branch of the Atlantic Federation central government
Even dreams can be deadly
A loose organization of those touched by the elemental plane of Smoke to combat the PCs
A treatise covering the major religions and role of religion in the Cosmic Era
The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.
Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
Presented in the Person/Machine/Moment format
When night falls, we find peace in the knowledge that daytime will return soon, and vice versa. But what if the world was split: daytime and night are two different, coexistent worlds, each with it's own laws and rules. At dawn and sunset, our soul switches to inhabit our other being, our 'twin'.