There are three ways to live. And living them well, living them with purpose, allows you to die easy.
Worshippers of Josslander take no small actions
Come forth, the world weary, be assured that the blessed steel will guide you into the Green Vales! The wondrous Sting will herald your entry into the blessed realm.
What started as a small movement up in the Atlas mountains has in recent times grown in popularity among the commoners and excentric nobles of the nearby fiefdoms. This movement believes in maintaining the balance in all things. This also applies to good versus evil.
Equilibrium Cultists therefore worship two opposing deities of their choice, and try the best they can to follow the commandments given from both deities, even when they contradict eachother.
Vile cannibal clerics of a god of slavery and hunger
"If we the poor cannot enjoy our lives, you the rich will have yours taken away." Police statement taken from a captured cultist, a member of Inanna's Avenging Hands.
"Death. What happens when one dies? A question that all civilized peoples have tried to answer. Some claim you go to a place where you are rewarded or punished based on what you do when you're alive. Some claim that you a simply reincarnated.
"They are all wrong. The truth is that we are in a state of transformation. Humans are simply in a complicated version of a caterpillar in a chrysalis. We started as mere animi. Now we are humans. And just like the caterpillar turns into something grander after its time in a chrysalis, we become something grander when we die.
"You see, we become gods."
Inanna's Silver Tongues are one of the most unpopular of all cults, hated by all other cults and criminal organizations and thought to be somewhat unpleasant even by those in law enforcment who make the most use of them. What they are renowned for, is the art of informing.
On an Alien World where life last 100s of years and memories only a decade, a cult has arisen that defines truth only as what is under the sun.
"If you take out all the bullshit about the machines and the crappy prophecy, The Matrix was pretty close to the truth. Just think about it for awhile and you'll see how much sense it makes. And really, if you were trapped in a game and couldn't wake up, wouldn't you want to know the truth? So you could do something about it?"
" . . . Still haven't convinced you, huh? Here, tell you what: I'll give you my card. Whenever you feel like learning the real truth of this world, give me a call. I'll show you the ropes."
The Newarks are a familiar and influential family in the Commonwealth of New England
A reference for people interested in adding to the Cosmic Era setting
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
The legacy of the NACA was not a curbing of corporate power, but a wave of mystically trained youth without any corporate attachments suddenly on the streets.
A cultural phenomenon born from the warrior poet ideal of the Samurai adopted into the mainstream of society
Also known as Chromatics, polychromes, rainbow people, or smurfs
100 word submission, rumors from the Burning Lands, south of Abodroc
"O Divine Broker, merchant of souls, bless our transaction, make it holy and righteous in Your sight. May those that profit from it be ever prosperous, and earn our reward in Your Sacred Market. Release us from our debts, and grant us lucrative exchange now and forever."
- Prayer before a trade, from Bashad the Spectacular's "The Handbook of Divine Wealth"
Any number of clergymen might be accused of putting their demands for secular wealth over their spiritual needs. Even these, however, would never claim to worship their prosperity. Yet such is the case with the followers of the Way of Divine Wealth, a religion of uncertain history and unabashed cupidity.
The Noble Expertise of Creating the Remaining Organism is a gentlemen's club. People who don't belong call it the Noble Expertise, or perhaps the Expertise, but the people in the club call themselves necromancers, and the club itself N.E.C.R.O.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.