This Temple rests at the highest point of the island of Gond so that the Seers might observe the rising and setting of the sun, moon, and stars.
The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.
The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.
Orders within the Guild of Adventurers-Upon-Return (GoAuR)
The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.
A traveling group of misfit performers that hire our brave adventures for protection.
A group of "knights" who fight werewolves, but struggle with the curse themselves.
The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina
A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken
Here is the governing hierarchy of a standard western style modern military. These types of ranks could also serve as the ruling class of a Stratocratic Dictatorship or Military Junta.
Fugitives forever. Followed by the doom.
Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and
Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation
Some mighty strange things happen on The Stolen World..........
EDIT CLEANED THIS UP A LOT!!!!!!!!!
freetext Friday: Bishop
Doing my homework for spy ops, psy ops, and intel gathering
A very low key, almost completely unknown branch of the Atlantic Federation central government
Even dreams can be deadly
A loose organization of those touched by the elemental plane of Smoke to combat the PCs
A treatise covering the major religions and role of religion in the Cosmic Era
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir