Hall of Honour Featured

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Woofer295
November 12, 2017
Hits: 62
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
The Temple of the Moon    Society/ Organizations  (Religious)   (Regional)

This Temple rests at the highest point of the island of Gond so that the Seers might observe the rising and setting of the sun, moon, and stars.

Scrasamax
November 4, 2017
Hits: 60
Comments: 0
Ideas: 0
No votes
Delta Corp    Society/ Organizations  (Technical)   (World Wide)

The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.

Scrasamax
August 27, 2017
Hits: 206
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
IronCorps    Society/ Organizations  (Combative)   (Trans World)

The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.

Scrasamax
August 27, 2017
Hits: 167
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
The Adventuring Orders    Society/ Organizations  (Combative)   (Regional)

Orders within the Guild of Adventurers-Upon-Return (GoAuR)

Scrasamax
August 27, 2017
Hits: 170
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
ElectraCorp and Tetropolis    Society/ Organizations  (Technical)   (Trans World)

The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.

Scrasamax
August 6, 2017
Hits: 191
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Saru Hen'i-Tai    Society/ Organizations  (Criminal/Espionage)   (Area)

Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.

thevalonqar
August 4, 2017
Hits: 192
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Traveling Performance Troupe    Society/ Organizations  (Artistic/Performance)   (World Wide)

A traveling group of misfit performers that hire our brave adventures for protection.

Gourls
August 3, 2017
Hits: 236
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
Wolf Knights of Falkwrath    Society/ Organizations  (Combative)   (Regional)

A group of "knights" who fight werewolves, but struggle with the curse themselves.

Scrasamax
March 16, 2017
Hits: 320
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Gendarme Maschina    Society/ Organizations  (Criminal/Espionage)   (Trans World)

The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina

Scrasamax
March 7, 2017
Hits: 396
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Order of Ixium    Society/ Organizations  (Criminal/Espionage)   (Trans World)

A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken

K9ofChaos
February 28, 2017
Hits: 268
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Hierarchy of the Modern Anglosphere Military    Society/ Organizations  (Political)   (Trans World)

Here is the governing hierarchy of a standard western style modern military. These types of ranks could also serve as the ruling class of a Stratocratic Dictatorship or Military Junta.

manfred
February 20, 2017
Hits: 312
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Selan, the Travellers    Society/ Organizations  (Travelers)   (Trans World)

Fugitives forever. Followed by the doom.

Scrasamax
February 12, 2017
Hits: 375
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Praesidium Qetesh    Society/ Organizations  (Ethnic/Cultural)   (Trans World)

Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and

Scrasamax
February 11, 2017
Hits: 471
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
The Five Metal Dragons    Society/ Organizations  (Mercantile)   (Trans World)

Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation

Aramax
February 11, 2017
Hits: 404
Comments: 5
Ideas: 1
Votes: 4 / 3.875000
Avacyia, Bishop of Time, The Stolen World    Society/ Organizations  (Religious)   (Area)

Some mighty strange things happen on The Stolen World..........

EDIT CLEANED THIS UP A LOT!!!!!!!!!

freetext Friday: Bishop

Scrasamax
February 11, 2017
Hits: 341
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Intelligence Ops in the Cosmic Era    Society/ Organizations  (Knowledge/Lore)   (Trans World)

Doing my homework for spy ops, psy ops, and intel gathering

Scrasamax
February 11, 2017
Hits: 385
Comments: 2
Ideas: 0
Votes: 1 / 5.000000
The Andromeda Council    Society/ Organizations  (Technical)   (Trans World)

A very low key, almost completely unknown branch of the Atlantic Federation central government

Aramax
February 10, 2017
Hits: 282
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
Phantom Warriors of The Stolen World    Society/ Organizations  (Combative)   (World Wide)

Even dreams can be deadly

Aramax
February 3, 2017
Hits: 430
Comments: 4
Ideas: 2
Votes: 4 / 4.000000
Smoke Tellers of the Stolen World    Society/ Organizations  (Mystical)   (Trans World)

A loose organization of those touched by the elemental plane of Smoke to combat the PCs

Scrasamax
December 28, 2016
Hits: 421
Comments: 2
Ideas: 1
Votes: 2 / 5.000000
Religion in the Cosmic Era    Society/ Organizations  (Religious)   (Trans World)

A treatise covering the major religions and role of religion in the Cosmic Era

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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