Notes to self with cinema references
The Isle of Man Cybergynetics research group is well known for its high quality cybernetics and its thinly veiled misogyny
The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.
The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
A very low key, almost completely unknown branch of the Atlantic Federation central government
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.
Goldenrod Autonics, formerly Host Cybernetics and Robotics, is a well known and respected boutique auton manufacturer in the Cosmic Era. Their high end machines are easily recognized for their metallic gold exteriors and stylized features.
The UCC is a medium sized corporation that is slowly but surely growing to become a global powerhouse. It is deeply invested in legal, paramilitary, and criminal activities, and is composed entirely of clones.
The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars
A new source of power and wealth - a new source of conflict and danger.
A vast, intricate complex of kilns and forges where the low-grade ore from the Thunderhead mines are turned into steel of unsurpassed quality. What are the secrets of the Acibus Foundry?
"I walked through the poor’s quarters, and my eye was not harmed. All functional, and simple, and crude, made on the whims of fate and delivered by immediate need.
I walked through the merchant’s quarters, and my eye was bored. Pretensions where nothing backed them, striving for appearance without substance, evidence of changing wealth, too much only began, too much never finished.
I walked through the place where the powerful lived, and my eye was tired. Too much of attempted beauty turned hideous, and a lack of taste was made worse by willing lackeys.
But then I’ve seen the treasure of the city. A cathedral, that was part of the sky, columns, and arches to carry the weight of the world, shapes to let your mind fly along, and ornaments to stop by. A place to ponder, to be pleased to be alive, to accept suffering, and to realize your mistakes. This is a place I could learn from."
Synchronize… The Humans make for interesting study. synchronize…
The Seven Stars was created to give succor to those wounded in battle. It has expanded its mission to any in need from great disaster, such as war, famine, plauge, quakes, storms, and so on. Each area has a team. These teams have assembled caches of supplies, lines of communication, and organization for volunteers and members.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).