The Doomseekers are a faction within the House of the Forsaken that have as their goal the creation of a biological Doomsday weapon
For too long, the realm of magic has been controlled by the jealous hands of just a few. That time is no more, and though they may resist, the great blossoming of magic cannot be stopped.
A loose organization of those touched by the elemental plane of Smoke to combat the PCs
“All matter is made of six elements. The seventh element, work, fulfills the potential of the other six” – Liang Huou, Grandmaster
The Floating World, the domain of the Hikikomori
Cult of EXTREMELY Done
"Machine is all
Machine is Mother
Machine is Father
Machine is God'
"Few left know these Secrets. And those who do must Be careful. Those in Power will Silence Us if They knew!"
First Keeper Solaron Calo
''Rrrbit! Rrrbit! Great Jove has found you unworthy, human! Now prepare to die !''
There are three things, each sacred and bearded: Moon, Monks, and Moss. All connected. Tied together by the Monks of the Bearded Moon, an old order of healers, mystics, bearers of the secret knowledge, and inheritors of the Bearded Moon's gifts. Theirs is a sect full of mystery and bound by ritual.
A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
100 Word Society
You felt a slight tingle as the man looked you in the eyes, and he is currently approaching confidently with a look of recognition on his face. He smiles and you know you know him, you just don’t know how.
"Was it… just a dream?"
These spellcasters are the few who survived the great trials to become a being of both arcane and divine magic.
These groups were originally for use with the Project Underworld PBP game, to which I contributed the minor covens.
Suffering from an ancient curse, the Medusan race is slowly dying.
"Aww, dang, did you fart again?" asked the Jordy, The Knight.
"No, screw you! I didn’t fart in the first place!" replied The Scoundrel, Harris. What they didn’t know was that the Smelbinders could hear their every word.
They consumed Great G’bod. They partook of the Giant Slug’s flesh.
A people of systematic inhumanity - beyond bloodthirsty.
Before the lands were colonised by the Modern Races, other intelligent beings called them home. One of these races was the Alun - a people much like and much unlike mankind
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.