Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation
While not the largest, most profitable, or most cutting edge robotics corp, Trojan has the distinction of being one of the most influential.
Are you sick and tired of coming up short in your interactions with another fellow human being? Always getting pushed around?
Are you a loser?
Then you need an A.D.T. Change your life today!
Details A.D.T.s, BT Industries and U.H.A.T.
Aditi Telecom: They know what you want, and buy, and live...
The Bank with its own state
The bringers of light and life for a fee
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
100 word submission, rumors from the Burning Lands, south of Abodroc
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
A spell for a penny
Scents of ages past and scents of the zeitgeist. A guild of perfumers.
For barrel that explode when you shoot them, there’s only one name you can count on, that’s ACME.
How is it built? One brick at a time lad. One brick at a time.
Hot fry here, get your hot fry!
If you had an unusual amount of gold and silver at your disposal, where would you put it? Would the fear of the night stalkers run the risk of hiring to many inept gaurds to patrol your home to keep your coins safe? Would the gardener that you have known for years now look suspicious because he asked how your business was doing? Look no further, let the Coinlenders Guild protect your coins and wipe your worries away.
- Coinlenders Guild Advertizment.
Some people are in “The Business of The Future”. Mostly they are exploring the future and “trying to make their vision of the future” happen. Mostly they are just a business venture, but sometimes business moves beyond mere business.
If one travels, you might notice it. Each one has a blue orb on their signage or somewhere in the shop. The merchants seem to specialize in foreign goods, but often buy local produce and products, to trade in other places. They seem totally unrelated to the others. It seems to be a secret organization, but nobody knows for sure.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.