This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.
The final test for Guild candidates is to complete the Escape Room.
Having recently watched Pacific Rim: Uprising, I was very disappointed. Spoilers ahead.
A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.
The Flayed Ones were once men, terrible and evil men, and they were punished for their heinous deeds.
A set of sacrificial bindings used to bind a humanoid who for whatever reason cannot be slain
Murder is highly illegal, but it is something that those on an adventure tend to commit. Assuming they didn't do it in public, they have the problem of a body to conceal to give them time to get away from either law enforcement or an angry lynch mob.
Seven pairs of helpful gloves for the well dressed adventurer to wear and use.
Not all weapons have to be swords.
7 so-called Knights of the Road, who lie in wait for travellers to rob them.
7 Things about James Gunn's 2010 film Super
Obvious Spoiler Warning is Obvious
An elemental-at-arms is an elemental being that is summoned in the shape of a man in armor.
Spellseekers are strange creatures from the Astral plane that are drawn to the material plane by shoddy spellcasting or uncontrolled magic. They are vermin
Have you ever thought of music as magical? With these instruments, it is.
Archbishop Midas of the Jovian Temple was a scourge to necromancers of all kinds, from the genuinely malicious to those who were merely talking to the dead with the consent of the families, sending many to burn at the stake, so after his death they took their revenge...and created the Bone Idol.
Some thoughts I have had since watching quite a few movies recently
Meta rings are magic items that are based around changing character stats and abilities, rather than fluff or magic powers.
A list of enhancements(?) to the simple Invisibility potion.
Pay Here, Stay Here, Play Here
A maze in which there are clues that reveal the way through provided that you know how to perceive, interpret, and use them.
The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.