The second part of this ongoing list.
This is Part One of an ongoing list of possible puzzles for an escape room dungeon.
An ancient tomb set beneath a small hill-town holds a dark secret...
You open the doors to a crypt that has been shut for over a century. The stench of decay is long gone but the air is heavy, musty and weighted with an uneasiness you have never before felt... It is almost as if the mausoleum itself is aware of your intrusion... Or, perhaps, something still yet stirs within...
This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.
The final test for Guild candidates is to complete the Escape Room.
Having recently watched Pacific Rim: Uprising, I was very disappointed. Spoilers ahead.
A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.
The Flayed Ones were once men, terrible and evil men, and they were punished for their heinous deeds.
A set of sacrificial bindings used to bind a humanoid who for whatever reason cannot be slain
Murder is highly illegal, but it is something that those on an adventure tend to commit. Assuming they didn't do it in public, they have the problem of a body to conceal to give them time to get away from either law enforcement or an angry lynch mob.
Seven pairs of helpful gloves for the well dressed adventurer to wear and use.
Not all weapons have to be swords.
7 so-called Knights of the Road, who lie in wait for travellers to rob them.
7 Things about James Gunn's 2010 film Super
Obvious Spoiler Warning is Obvious
An elemental-at-arms is an elemental being that is summoned in the shape of a man in armor.
Spellseekers are strange creatures from the Astral plane that are drawn to the material plane by shoddy spellcasting or uncontrolled magic. They are vermin
Have you ever thought of music as magical? With these instruments, it is.
Archbishop Midas of the Jovian Temple was a scourge to necromancers of all kinds, from the genuinely malicious to those who were merely talking to the dead with the consent of the families, sending many to burn at the stake, so after his death they took their revenge...and created the Bone Idol.
Some thoughts I have had since watching quite a few movies recently
There is a small and strange nature-worship cult that has dedicated itself to freeing vegetables. They appear usually in working pairs or trios, arriving to villages and towns separately and wearing the local garb. For some reason, they have taken to disguising themselves specifically as a scholar, a cooper, and a fisher. At night, they will sneak into backyards and side gardens, digging up household fruits and vegetables. They pile the pilfered plants into a cart and vanish in the night. While the townsfolk wake up to empty gardens, the cultists replant the fruits in the wild to let them be "free".