Once a murder has happened, to go back in time and prevent it might seriously mess with the timeline, and that is where the Time Patrol's Murder Squad comes in. They try not to kill anybody themselves, except in emergency defence of themselves or the timeline, but they are known as the Murder Squad because they are there to make sure the murders of the past happen.
When the Hexanjager Order was formed and brought the evil magic users low, they were loved by the people, but, just like many a group of vigilantes, they went too far and now their rule is just another form of oppression.
The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.
Orders within the Guild of Adventurers-Upon-Return (GoAuR)
A group of "knights" who fight werewolves, but struggle with the curse themselves.
Even dreams can be deadly
The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.
The dead rise up each night to honor the contract that gives them independence as they defend the shores of Oldport and the rest of Copslin Vale.
The 228th Mountain Lion battalion faced a situation not entirely unlike General Custer some 500 years before. Like Custer's men, the 228th was almost completely destroyed, despite their laser cannons and drop ships.
During the Death Wars one unit was created filled with fanatics bearing unique tattoos that gave them an invaluable ability impressive in any military action: the ability to cheat death.
The legacy of the NACA was not a curbing of corporate power, but a wave of mystically trained youth without any corporate attachments suddenly on the streets.
A cultural phenomenon born from the warrior poet ideal of the Samurai adopted into the mainstream of society
There are gangs, there are biker gangs, there are terrorist organizations, and then there are the Sons of Scorpions
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.
"From his strange raft, the bizarre man stood, shell armor glistening in the sun. Bringing his stingray-barbed spear aloft, he howled: 'Be wary, trespasser! This reef is under my guard, and I her patronage! Bring not your boats near my shoal, lest you suffer the wrath of the Reef Knights!'"
- The logs Cpt. Creos Althea, Boshail Coast, 6 Ventôse 986.
An ancient mercenary regiment with a rich history, bound to a unique magic item. The regiment serves as family, faith and way of life to its soldiers.
A Group of Mercenaries that is almost completely composed of lizard folk
"Liberty is every human’s right, and we fight for it, no matter how much the government doesn’t want us to. You are no longer civilians, humanitarians, or even Americans: you are Freedom’s shadow; you are Justice’s cloak; you are Liberty’s Call."rnrn-Sergeant Jacob O’Mallory addressing new recruits at Liberty’s Call training facility near Portland, Oregon.
This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.