One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...
As you are traveling through the forest you stumble accross a poor peasent, who begs you to help his village.
"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."
- Fitchinger the Great
Downsit, you, you and you! Story tell of Koboldi rise to Island King!
100 word Plot
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
Or, 30 Ways for Mad Science to go Delightfully Awry
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
An old and respected fortune teller is dying of disease and seeks out the help of andventurers to secure the heir to the fortune teller's power.
What once existed is now shards of reality, floating in the sea of conflict...
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...
Dragons are truly awesome creatures. Too awesome in a lot of ways, really. Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss. Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.
This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.
The King has an issue about the ale that is extremely popular in his nation...
The story of a castle where time and the sound of piano intertwines
The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.
The hacker had breached the final firewall and was typing code into the command prompt: code/7777SOHAT. Images flashed up on screen and he gazed in terror at what he saw.
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
A mighty Kraken, the beloved of Big Red, has been infected by a horrible polar parasite, and the PCs have to find a way to cure her before it is too late...
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.