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January 29, 2018
Hits: 192
Comments: 5
Ideas: 0
Votes: 3 / 4.666667
Kill All Witches    Plots  (Mystical)   (Campaign)

Born entirely from the Witch Freetext Challenge

June 27, 2014
Hits: 1542
Comments: 9
Ideas: 0
Votes: 8 / 4.437500
The Cup that Floweth Over    Plots  (Mystical)   (Side-Quest)

‘You are freed from all cares brothers and sisters! All worries! All need to toil and labour for the baron’s taxes, in the guild’s fields and for the peddler’s wares! All the drink you could ever need!’

Final words of an extremely drunk hedge conjurer by name of Oates Greenlock.

March 9, 2014
Hits: 1367
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
The Nightmare Demons of Sorrow    Plots  (Mystical)   (Mini-Campaign)

One can only defeat so many villains that want to "cover the world in darkness" before one starts to look for a different flavor of horrible.


October 2, 2013
Hits: 2113
Comments: 4
Ideas: 0
Votes: 4 / 4.625000
Quarantine of Light    Plots  (Mystical)   (Multi-Storyline)

Horror module and mini-campaign. Intimately tied to Shardis, the Shining City.

June 9, 2013
Hits: 1575
Comments: 9
Ideas: 0
Votes: 12 / 3.750000
Pommel Stones Of Vohu Manah And The Breath-takers Mace    Items  (Mystical)   (Single-Storyline)

The lost story of the pommel stones.

April 16, 2011
Hits: 14415
Comments: 35
Ideas: 6
Votes: 10 / 4.400000
Continuous Plot    Plots  (Mystical)   (Multi-Storyline)

This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.

February 27, 2011
Hits: 2020
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
The intertwining of Time and Music    Plots  (Mystical)   (Single-Storyline)

The story of a castle where time and the sound of piano intertwines 

October 23, 2009
Hits: 2593
Comments: 9
Ideas: 0
Votes: 6 / 3.416667
Imp Fire    Plots  (Mystical)   (Single-Storyline)

More annoying than fairy fire ever was.  And much more deadly.

July 15, 2009
Hits: 2495
Comments: 13
Ideas: 0
Votes: 4 / 4.250000
Creepers Tavern    Plots  (Mystical)   (Side-Quest)

Food, fun, and a mummy!

February 9, 2009
Hits: 4413
Comments: 18
Ideas: 1
Votes: 10 / 4.100000
Holding Back the Night    Plots  (Mystical)   (Side-Quest)

A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.

September 12, 2007
Hits: 1616
Comments: 2
Ideas: 0
No votes
Of Pines and Roses Standalone    Plots  (Mystical)   (Side-Quest)

A hazardous climb for a wonderous cure

Ancient Gamer
September 2, 2007
Hits: 5013
Comments: 17
Ideas: 0
Votes: 9 / 4.555556
Post Mortem, Darkly    Plots  (Mystical)   (Single-Storyline)

A second chance

August 9, 2007
Hits: 3872
Comments: 13
Ideas: 0
Votes: 7 / 3.857143
Field 7a    Plots  (Mystical)   (Single-Storyline)

The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?

July 26, 2007
Hits: 21387
Comments: 30
Ideas: 6
Votes: 10 / 4.750000
Chards Folly    Plots  (Mystical)   (Side-Quest)

A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.

Ria Hawk
July 2, 2007
Hits: 4344
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Tribe of Talna    Plots  (Mystical)   (Single-Storyline)

The Great Bell has been rung, and the Tribe of Talna has been summoned.  Now someone must discover why random people are suddenly traveling towards an isolated range of mountains.

April 27, 2007
Hits: 4428
Comments: 8
Ideas: 0
Votes: 7 / 3.857143
Your money's no good here.    Plots  (Mystical)   (Single-Storyline)

A wrong turn in an other wise well meaning curse leaves the PC’s in a tight spot…

January 12, 2007
Hits: 3903
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
Haruun the Eternal    Plots  (Mystical)   (Encounter)

In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races.  One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.

January 8, 2007
Hits: 7862
Comments: 16
Ideas: 0
Votes: 12 / 4.833333
The Shrew-Haters    Plots  (Mystical)   (Mini-Campaign)

An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars

July 18, 2006
Hits: 20745
Comments: 19
Ideas: 0
Votes: 8 / 4.625000
The Swollen Shadow    Plots  (Mystical)   (Multi-Storyline)

Shadows gather…and linger.

May 21, 2006
Hits: 7330
Comments: 16
Ideas: 0
Votes: 9 / 4.444444
Vog's Reckoning    Plots  (Mystical)   (Campaign)

The Age of Vog…The Unending Winter of Discontent, The Epoch of Smoke and Ash.

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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