The gargantuan engine of destruction that has slept for centuries. But it has tired of travelling the paths of sleep and dreams…
An elder lich recently returned from a journey across the worlds who seeks an artifact of ancient times.
A regular female Robin Hood with an appreciation for relaxation.
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
Talon is a man of many faces and many connections. Common people know him as Talon, a respected, untouchable courier for the rich. A courier that has connections to those can accomplish that which is unaccomplishable.
Two adventurers retiring in their prime, or are they really retiring? Set themselves up as proprietors of a Weapnsmithe and a Tavern but still have there fingers deep on the pulse of adventure.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
Known throughout the land for his miracle elixir. Worshipped by the poor, envied by the rich, the miracles follow him as he travels, or so he would have everyone believe.
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
A disembodied hand enthralled by an evil wizard to fetch books for him.
The pride of this tribe has led it to ruin. The only thing that remains is to die with pride.
An ancient old man, whose seen his fair share of bar fights. Still vigourous despite his age, he knows the tales and legends of the surronding area almost as well as he knows the chipped steins of his inn.
Yes, it’s the wise old man you alway knew you’d meet.
A gambler often on the move between towns. Unwittingly in posession of the Deck of Fate.
What happens when the atypical daughter of a nobleman renounces everything she was taught?
Her name is well deserved, as she’s the daughter of Insanity and Fear.
Who says that the most knowledgable people are adults?
The spy starring in Sabotage, part 2. He may be a double-edged character.
A wizard forced to rule over others, now deceased.
What does a warrior do, if he can not “go on” anymore? Some give up, this one did not.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.