German zeppelin corps commander Peter Strasser explaining that those who provide the materials of war are just as dangerous as those that fight the wars.
A family of semi-retired doomsday cultists, just trying to live a quiet life while tending an apple orchard in the country. Except with complications.
Driven by the need to keep his descendants fed, Daniel Andersson is one of the more peculiar undead - and gods - one might ever come across.
Thirty farmers, from the happy to the grumpy, the serf to the squire.
Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger
‘Don’t you go foolin around in the fens buy. Moeder Moeras don’t care none if you mean no offence or just want to fill your wicker creel with fish. She’ll have your guts for fishnets and your bones for soup.’
Paulis the Riverguide
White Rock is a fishing village just off the main coastal road, not too far from a town and a bit farther from a city. Named for the white boulders that are found around these parts, the village is built on a protected cove that has a small set of streams outletting into it. The weather is a bit cold in the winter, but the summers can be quite pleasant. The fishing is fairly good in these waters. It is on its way to becoming a tiny town.
Come hither peasant!
A farmer, handy with a bow, and if you’re a bird I would advise staying far from his fields
It is a small, peaceful village like so many others. Do you wonder who lives inside?
James Barley is a hard drinking, minimum-effort working hired hand…
The Latrani are elusive as desert ghosts, dangerous as sand scorpions, and as rare as oases in the wastes.
An old, kind apothecary. She is sweet as honey and genuine too.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).