Singularity is the mother of the Prophecy Elemental race.
A legendary figure described using the 4 sentences tool
Member of the Pain Technicians' Guild, originally created by the ruler of the old Empire.
Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...
"Where do you come from?" asked Clovis.
"Well, this I do not remember," said the man. "And also, I am not sure where I am going. But one thing I do know is that I am very hungry, so I am happy that you have come along!"
"By the Winter of 182 AR, Emperor Vezimmir's rule in Tiberia was almost complete. With shrewd diplomacy and ruthless military insight, he had decimated the Eturian Empire by first breaking a deal with Rollo, Warlord of the Vesi, to invade Datia. Most of Eturia's armies were off West fighting the Adamantians alongside the Drysians. However, to ensure that Datia never received aid from Eturia, Vezimmir orchestrated with the Reavers of Oskaria to descend upon Eturia's poorly defended coastal cities. It comes as no surprise that, with the fall of the Eturian Empire, her lands were in no shape to deny the Emperor's rule."
"Who would expect a commoner from a land that had once rejected the Son of the Light and the Holy Empire to become the next heir to the draconic essence of Traghen?"
William Dashaw, Lord Scribe to the Illyrian Court.
"I watched my family burn. I kill men with the tools of my father's trade. He created. I destroy. That is a gift the Light chose me to bear. Think well you before you pray to the Light for gifts."
Chosen of the Essence of Traghen, High Lord of Barbarus, Keeper of Sentinel, Wielder of the Soulhammer.
"Would you prefer I run my sword through your spine and leave you laying here for the wolves to gnaw upon or to just burn you alive with my magic? I would prefer to collect what I am after without the use of violence, but make no mistake I will kill you to remove this trinket from the hands of humanity."
~Halimath the Wanderer~
In the modern age a persona is indistinguishable from a person. They magnify what is within us, and what we bring out within others. It is a shared delusion powerful enough to claim a life of its own.
A goddess with a holy object of veneration in every pocket, wallet and bank; as well as down the sides of the big comfy chair in the inn.
The confessions of an unlucky A.I.
A dwarf's fear of the ocean is not baseless. In the unknowable depths lurks an evil that will punish any dwarf arrogant enough to be on anything less than solid land, and unfortunate enough to die.
"Who would make such a thing?"
A demon unleashed... to make the world a better place.
The Prophet John's life and, indeed, death was a mystery. Some say that the gods placed him on this earth for his purpose without a past, and others, a rare few, claim that he was a god himself.
"Magic is like telling a lie," Calypso told his latest bunch of would-be apprentices. "It doesn't matter if it's real or not as long as everyone believes it."
Help wanted, needs more events. No voting yet please.
Slumbering within a prison of ice and snow, adrift in the oceans of the north, Gundrak dreams without end.
Those who turn from the light and find themselves entranced by the lure of necromantic power would heed well the tale of Ilken Lillett; A testament to the sacrifices which must be made to attain such power.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.