Appearing to be but a simple decorated greatsword. The steel needing a bit of a polish. But the edge keen and a large emerald set into the cross guard. The blade is actually a wizard caught in a powerful curse, unable to free himself, but capable of thoughtspeech after attuning to a wielder. He may even cast some spells while in combat to help out.
Jester is a Desolate One who troubles the World.
Tsang Wuqiong, the August Emperor of Jade, the Infinite King
The queen of a pocket kingdom, Zora is known for her command of dark magics, fashion sense that involves using armor grade metal in dresses and bustiers, and the stark contrast of her pale skin against her blood red lips and raven dark hair.
One of the more terrible black treasures held in the vaults of the Atlantic Federation, the mutilated torso of a still living infested auton
Although you may understand my reluctance at providing these details, my friends, I understand also how important this information is to your vetting of my character.
I have the pleasure of working with a small cabal of motivated - partners.
Ildran is a cold blooded murderer who prefers fire over all other methods. He immolates his victims by trapping them inside wooden structures and then torching them. He is also meticulous about eliminating witnesses quickly and finally.
100 word Dragonmax's Freetext Friday
What price pragmatism?
Because I freaking can.
Thief, murderer, mercenary, criminal boss and general pox on humanity.
Inspired by Ulysses Klaue
A first generation supersoldier program, Dynamo Atlas was a success, and there are still a good number of these 'titans' alive and active
My take on Dracula for my 1640's Demon Hunting Game
The fearsome horror of the Drow-Beholder-Liche!
Ex-daughter of wealthy corporate execs and former leader of The Rust Scopions turned information broker and mercenary, suitable for sci-fi/cyberpunk games
Marked One, a tattooed warrior who is more than he seems...
This new version of Hunter is inspired by some insightful feedback by PoisonAlchemist. PA's comments highlighted issues with the internal consistency and motives of Hunter, and also some things in my head which never made it onto the page. After chatting with PoisonAlchemist and others, I decided to re-write this character as a new submission to allow a side by side comparison. Presented here is the new Hunter, co-written by PoisonAlchemist.
Bishop O'hara is having a rough time after his recent trip to hell... (Violent Content, discretion advised)
The Admiral of the Fleet, an exemplary commander, peerless in skill, ruthless in execution.
Also happens to be a 14 year old girl.
A lengthy autobiography of Evelyn Stavros, a super powered heroine in the Delta Factor supers setting.
This is the thirteenth part of several (dozen) installments. The entire series will be rated R for graphic violence and adult situations, reader discretion is advised.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.