Do as thou Will…
Never judge a man until you’ve walked a mile in his shoes.
She left me, I couldn't deal with it. I sat there with the barrel of the gun in my mouth for a long time before I pulled the trigger.
(Graphic Warning: Not for delicate eyes)
Tales grow in the telling and heroes grow in stature, even the tiniest can stand tall among their own.
For your pleasure and entertainment, here we present, thirty fiendlings seasoned with a whiff of brimstone, teasingly clad in shadow, accompanied by tunes played on pipes of angel-bone; likewise do we tell of the gifts they might bestow upon one in their favor.
So get them before Hell freezes over!
A cold and cadavorous collection of nefarious necromancers.
Many hearts have been lost to the hypnotic beauty of the Elves' immortal Queen; others have bowed to the grandeur of the Lord of the Forest. You don't think that happens by itself, do you? They send for Boldrei!
30 mystical imps to perch upon your wizard’s shoulder and whisper the secrets of magic and the universe.
After she ate the middle part of my wife’s body she gestured me out the door. Then she paddled me to the den of the Sage. All the while I stared at her rune marked back, my hand on the hilt of my sword, and I thought of my father and the hens.
History is full of interesting and exotic people who can help to populate your world. They can help illuminate the range of what people think is possible for your world (or you can consider them PCs run by players not in your game).
A healer of great power and kindness, she is rumored to even be able to heal the dead, if you can find her.
The story of an old gnome who makes an exceptional living off of designing and building unique strongholds.
"Which one? Oh, him. He be Pancratius. Yeah, he's a bit moody, but he's all right when you get to know him. Ya see, back in the day, and by that I mean his day, before you an' I were born, he was a big shot. The gods loved him, and one day, he asked for a gift that turned out to be a curse. Once he figured out the horrible side o' his gift, he sought out an oracle, to figure out how to get rid of it. Ol' Pancratius ne'er did tell me what the oracle said. The gift? Didn't I tell ye? No? It be immortality."
-Old Gerald, man in the pub.
Dracia Eldren was a sharp featured woman. Her long greying hair was pulled back into a severe coif. Narrowed black eyes studied the potential Princess stand-ins. Darcia was well schooled in the ways of ettiquette. She was a seasoned Mistress. Her name was well known about the different Kingdoms and Queendoms.
She was the woman you contacted when you wanted your daughter to become the well cultured and well taught pillar of nobility. She was the woman who schooled young princesses on the fine art of being noble. Dracia was as strict as they come. Years of practice allowed her to use a switch upon her subject without leaving any marks. Only a sharp stinging pain as a reminder of their failures. She lives for her work.
If you wanted to infiltrate a kingdom with a doppleganger…you needed the help of a professional. One who knew all the ends and outs of Princess behavior.
Her dark grey coat hardly never touched the ground as she walked. Her back arched and her head held up proudly. Darcia fingered the switch at her side as she studied these potentials. These potentials were of poor condition. Some of them were farmer’s daughters. Pathetic. She had her work cut out for her. At all times there would need to be at least three princess replacements in training. They would have to learn together. Eat together and train together. Every movement would have to be perfect. And she only tolerated perfection.
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
28- Captain’s Wench
This is an upscale dockside working girl (oxymoron?). She will only "be with" a Captain or Officer. She is prettier, cleaner, and more refined than what one would expect. She is more of an escort, making the captain buy her drinks and food (as well as others). She actually works for the house to promote people to spend.
A summoner who specializes in spiders
quick of wit, strong of sword arm, and irresistable to the ladies, Redgar the valiant is the epitome of the heroic warrior.
The Headsman is drawn to areas where great injustices have occurred. ... He is absolutely cold and emotionless. The only mercy he knows is swift death.
"Me? Oh, I’m no one of importance. Say, where are you folk heading? Really? Might I tag along for safety’s sake? I have business there…"
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...