The Big Bad is rarely all alone when He., She or It comes face to face with the PCs for the final showdown. Here are thirty groups of mooks that the PCs may have to face in the final battle.
also known as a clanker, metal dog, trash can
The ultra-light droid
A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!
YO JOE!!! pew pew pew - pew pew pew
Human Interaction and Relations Robot, female appearance
The amazon brigade successfully rescued that bachsel in distress
A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.
The power of the mind and of magic defies your pathetic attempts to understand them, submit and you will be spared
30 Assassins, both great and pathetic. - Die, by our hands…
30 Mostly Maddening Merchants
30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.
Even the boldest quake with fear of the Kobelyn Cavalry of Terkuss Tahkhan! Especially if they’re on the same side!
You find yourself captured by Goblins. (We won’t ask, we know it is embarassing.) Looking for your escape, you begin to watch the Goblins. Suprisingly, they are a fairly complex bunch.
The grim and often belligerent denizens of the Grand Duchy of Nyir
‘That’s a nice tunic you’ve got there, I think I’ll take it…’
Marv, the Brigand
Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.
Stalwart men and true, they can be found wherever true heroes gather. What they’re doing there is a mystery to all…
Courtly contessas, contributed and collaborated upon by Citadelians!
A large forest which is the site of a research monastery dedicated to Silence. In the course of developing new spells, the monks frequently deaden all sound in huge areas of the forest, an extremely eerie experience for anyone passing through.