Few know of this place, and far fewer know of its location. This is a good thing, for nothing wholesome comes from here.
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
How long they carried him through those back tunnels, illuminated only by the flickering of torchlight, he had no idea. Then light seemed to explode when they reached the massive chamber. All around, unbelievably large red crystals captured the light of the flames and seemed to multiply it.
Troth Glenbeard was a dwarf with a mission. And that was destruction.
From there, things happened. And the Irondeeps got a Subterranean-Transport-System-That-Moves-Things-Around-Faster-Than-Equine-Means (aka, in modern-speak, a subway).
One of the largest and most famous cryodetention centers operated by Creative Incarcerations Corp
One of the largest and most important military bases of the Atlantic Federation
A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles). Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight. Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.
A subterranean prison complex, meant to incarcerate those who need to be removed from society.
The blighted and forgotten hall of a once mighty demon lord
What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...
Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!
The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.
Inspired some years ago for a Kult/CoC Halloween game
Knowledge is Power. That is, he who makes the knowledge, wields the power.
The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.
You are sailing along the sea when you see a lighthouse in the deep blue middle. It is a lone light house, built on a rock not much larger than the tower itself. It is an oddity.
Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.
The well was dug in years beyond memory. The locals still knew to stay away…
These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like. The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.
For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.