A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.
Swamplands are a unique environment and therefore offer you unique game play options.
This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.
My take on Batman's home town
scope is heavily aimed at Gang War
Special Thanx to Silveressa for "pushing" me into this and editorial help and to Scrasamax, for letting me use some of his Cosmic Era stuff
CULT OF DONE!!!!!!!!!!!
The city of pigs
The fictitous state that I have been developing for my CoC/Vampire cross-over home game.
The City of Strangers. The Beautiful City. The City of Gold. The City of Sharks.
"Reills. E'en the name makes me shudder. That there is unholy ground, cursed by most gods. Not even the demons and devils and the incarnations o' evil dare step foot there. Reills. You know me, I think money likes it in my pocket instead of wherever else it is. But, and I've heard rumors that say this, if theirs treasure on that ground, it ain't going in my pocket on pain o' death."
-Old Gerald, man in the pub.
Tidal Forest/Water Hazard
A city of salt and subterfuge.
The Jesk family inn.
The Ogre charged at the small goblin and ran out after it only to find the dried crust cracking under it’s feet, plunging it into the ooze. It roared with rage, but the more it tried to escape, the deeper it sank. "Welcome to my homeland," said the gopblin with an grin on it’s face. "You were a fool to chase me in here, and now I’ve got you right where I want you…"
"After being to the Bramblefens, blackberry thorns just seem kinda cute!"
If Akoro existed anywhere but in the depths of hell, it would have torn itself apart centuries ago.
A slightly atypical stinking swamp festering with goblins
The Sorcery Springs Geyser Basin is a place of bubbling magical water, as every individual spring or pool has it’s own magical power. It is a place of great wonder and for the careless, great danger too.
Wieberburl, home of the peculiar Book-Fish.
Founded on the promise of prophecy, this fiefdom owes it success to its previously worthless amethyst deposits. And its very survival as well.
The City of Shadows itself…
The Swollen Shadow’s magic is such, that anyone transported to its demi-plane, will always first arrive in the somber and hazy Umbral Fens, which surround the City of Shadow. After some searching one may find the Brittle Road, which leads through the shadow-choked swamps, to the City proper.
A wasteland, a vast expanse of ogre infested, nightshade choked swamp…
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?