TMy new setting
What if evil lost totally a thousand years ago, and it strikes a utopia
Where does your character live? A house? Townhouse? Apartment? Trailer?
Prison isnt the end all of dealing with criminals, dissidents, and the unwanted
A world at the mercy of a mad Solar Deity
Another term for a clone production and storage facility
mass produced pre-fab structures were intended to allow military forces to rapidly 'castle' through hostile territory and quickly deploy defense in depth when needed. This was a counterpoint to large sprawling military bases.
Most were built during the Second Renaissance in response to the O2 Depletion Event
Part factory, part grocery store, part fast food joint
This is to be my model sub going forward here. Please take a little extra time in your comments. I especially want to hear the negatives.
The countryside of the Stolen World is littered with very unusual urban dwellings, here are 7.(fixed typo in summary, lol , bad start)
A praesidium is the Cosmic Era equivalent of the communes and bastions of the Great Awakening in Pre-Petrol America.
The Gold Standard
The Wastelands of the Cosmic Era
The first rule of surviving in Leen: Never enter the Old City but in day and with a holy symbol and every talismand you can carry
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.
A companion piece to my 30 Pocket Dimensions
The cramped and tightly knit Palestra -- the University district of the City -- is a law unto itself. It is dominated by the great University, and by the thousands of students, scholars and hangers-on attached to the school. The University has no dormitories, and many of the buildings and businesses in the district have upper stories crammed with any who do not commute from other areas of the City.
Here are five locations which can add some spice to your city's university district.
This slum reveals the darker face of the City. Shanteytown is exposed to the elements and unprotected by wall or guard. A seedy mixture of driftwood shacks, impromptu shelters, lean-tos and camps thrown up on old ruins, and filled with the underclass and those with nowhere else to go, Shanteytown is for many the end of the line.
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).