TMy new setting
What if evil lost totally a thousand years ago, and it strikes a utopia
Back ground stub
Places to go in the Cosmic Era solar system
Resource harvesting operations in the clouds of gas giant planets
Observation and scanning technologies for the Cosmic Era
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
It is the year 3582 on Earth and nothing is as it should be, my 1998 encyclopedia describes a beautiful, peaceful world. How do we get that world back? How do we close these gates and restore the Earth?
An exhaustive list of the Realms, as well as a short description and how they fit in relation to each other.
Fundamentally connected to my primary submission, Primal Essence, Primals, and the Creation of the Realms as well as several others linked to from there. I'll provide a link at the top of this article, though I'd recommend at least reading the main one before this.
An explanation of souls, spirits, and what happens after death. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
An origin story for the main setting I build in. There are aspects missing, and certain things need proper names. In addition, there are related topics I'll write about in other, related submissions, and the whole setting has a 'phase 2' (or sequel setting) in a hypothetical future where certain, massively world-changing events take place. I'll list related submissions at the bottom, as clickable links.
Things are not what they appear in the Cognitive Network
In a world where teleportation magic doesn’t exist, the opportunity to travel a few days journey in moments is beyond value. With only a simple toll, you can be practically on the doorstep of Nizul-tibi before you know it.
The lead New Earth Government of the Cosmic Era
Dead Space idea
"Some call it 'the Realm of the Builders' - the Ark refers to it as 'Dius Factorsitius Terravae' or 'The Forge of Worlds.' My opinion? Well, I think it's more of a garden, to be honest."
-Author Dreu, van Heinhelm Household Cleric
The sky is drab and gray, almost completely covered in rainclouds. What gaps there are open up to show yet more gray. Much like mortal demesnes, the weather is unpredictable, but every so often the clouds unleash their burden of water on the residents of this boring land.
Welcome to the Hell of Half-Nothings. Your stay will be boring, we guarantee it.
A soul that feels no remorse for the sins it has committed in life is unfit for paradise in the afterlife. Only those who fully grasp the weight of the harm they have visited upon others and repent are offered a chance at atonement. Only those who atone for their sins are allowed to move on.
-- The Book of Reprieve, 11:36:01
The Box is a Hell of isolation, claustrophobia and imprisonment. Where you will find many who fear tight spaces.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.