Also known as the Saturn Science Center, the Cykranosh Ader-Wissenschaft is a clandestine arcanotech research facility concealed in the clouds of Saturn.
The pursuit for immortality is over, eternity is now.
In a time when synth-brewing and artificial concoctions are the norm, Burly Bill's Beautiful Beverages stands out amongst the gleaming storefronts with its dark oak frames around stained glass windows.
Seven wonders of the Dwarven World
A new take on hell that leaves you gasping on the edge of panic.
Those cast out of eternal life by the Great God Juffo find themselves lost forever in the Non. Here, away from both His Holy Warmth and the cold, harsh vengance of His Adversary, Zeln, there is truly nothing.
When wizards go mad, what curious ruins do they leave behind?
The Scratching Stone has always been an area of interest for the local people. A huge slab of granite with a top a couple of acres in area, it is out of place when compared with the other rock formations in the area. It has bore many names - Evenstone, the Great Altar, the Giant’s Dinnertable and others lost to time.
The Eye is known by a number of names: The Eye of Motoss, Eye of Argus, Night Eye of Day, Eye of “Insert God”, depending on the local legend. Motoss is the most common of names, based on the story of a man who could look into a box with a hole in the top and watch an entire land, its history unfolding before his eye.
"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of the world. For they had been chasing the Prey for long aeons up the face of the cliffs at the edge of the world, and in the chase had tired of their nomadic ways. They wanted a stable home. So they founded Takvanak, the City on the Plains. In the long silence after they had cleared the dust from Muranvan, rang out the deep and unforgettable tones of the Iron Heart, Saekeri, and the barbarians knelt and felt resounding reverence."
- The Saekeran, book 1 verse 1.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?