Giant Robotic spider that loves farming, Buddhism and selling weapons of mass destruction. The cosmic era.
A reference guide to the major physical features and settlements of County Siogal.
The fictitous state that I have been developing for my CoC/Vampire cross-over home game.
An Amazon nation in the Cosmic Era
The Reposians, unlike the rest of Atheus, respect rather than fear the sea. In fact, this respect has grown to border on love and dependence. It is a fact, naturally, that most of Reposian exports are seafoods, and most of its income is from sea-based reasons, from oceanic trading vessels to fish.
Tauria is a republic, and has experimented with the ideas of democracy. That is, it used to be a republic. Now its a dictatorship, masquerading as a republic, with laws permitting the army to be thugs.
No where else in the world of Atheus is the maxim "Power is money" so readily apparent than it is in Obstaria. And since, as they say, absolute power corrupts absolutely, decadence and corruption has crept into the kingdom of Obstaria.
The California of the Cosmic Era, Turkey
The land of Vartanadel is full of twisted and fabricated truths. To stay in power, one must play the game.
The eldest civilization in the land with a king that can create and destroy royalty on a whim.ddd
Troth Glenbeard was a dwarf with a mission. And that was destruction.
From there, things happened. And the Irondeeps got a Subterranean-Transport-System-That-Moves-Things-Around-Faster-Than-Equine-Means (aka, in modern-speak, a subway).
The Sanguis Islands is an archipelago nation. Dangerous to sail through them, the people who live there are self-sufficient, independant, stuborn, and resilient.
"Aye, Averoth! Land of banditry and corruption. Not a place for the faint o' heart, let me tell you. So's me and me mates went for a spell in them plains. We was lookin' for treasure, see, and them rovers and corrupt barons had it. So's we went, killed a bandit or two, maybe a couple o' orc tribes, and we made a fortune. 'Course, when we hit the Capital, we lost it all to thieves, hookers, and drink, but still, the memory of the weight of that sack..."
-Old Gerald, man in the pub.
The island city state of Seng Chiu is perhaps better remembered as Singapore
A 100 word Location
Seven first-born sons pose a unique challenge for this small kingdom.
"The Warriors of Greece shall never tire, and shall return our motherland to its proper place as the light of the world, and us to our place as the master race in this time of restlessness and walking death!"rn-Official Peloponnesian Superiority Party propaganda
topled down glory, and trod upon by time. Doth thy hollowed splender diminish? Nay, for Palisander, you grew bright in the imagination, always out of reach.
The forgotten realm
The Lairdlands of today are a peaceful seaming region of dairies, sprawling farmlands, and pastures of horses and cattle in the sunlight.
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.