Grappling hooks have a tendency to miss their targets, or to simply give way. Now both of these problems are solved at once, with a hook that can think for itself!
A small weed that rarely grows big enough. Farmers like to remove it from their soil, finding little use for it. A secluded sect of monks living in the same region thinks differently, and bases an important ritual on this plant.
The nutritious fruit of this plant is not unlike a star fruit, with fleshy spindles sticking out in all directions. The leaves, on the other hand, are highly dangerous and have driven many a hungry traveller mad!
An Amber Rose is a very unique flower that only grows every five years. It is amber is color and seems to radiate with a sheen of energy. It’s properties are sought after by anyone who knows of the rare flower.
A small magical plant with a love for pulling pranks.
Magical seeds that grow quickly to full size when a spell is cast on them.
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
It is a green rose created by a god long ago to give to his mortal lover.
A magical herb that keeps things cool…for a long time.
A tiny leaf, that can make the smallest animal truly dangerous.
Masters have come and gone, but Honest Wrekk has always been around.
Scratches are a small price to pay for the comfort and protection of the perfect campsite. At least they were a small price until members of the party aren’t waking up.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.