An ashen grey willow with pale leaved tendils obscuring it's gnarled trunk. Sitting in the mire of great swamps, rare even in it's natural environment. The Banshee Willow's bark is known to have magical properties. Travelers beware, these trees seem to attract ghosts and other unsavory undead.
A mighty Dragon that once spread it wings over the swamp moon of Dire
Some field notes on Trolls, courtesy of T.H.I.S.
This frightening creature has some rather cruel methods to torture its prey
A haunting remnant of the infernal realm, caught and exiled to suffer for eternity in the swamps of the mortal plane. Now it toys with mortals; luring them from their paths into it's light. Once in the boundaries of it's aura, the FlickerWikk will feed.
A Remake of the Will'o'the'Wisp/Jack'o'Lantern
Found, normally, deep in the swamp, the Friar's Weed's poison is something to be watched for.
a.k.a. Mosquito Man, a.k.a. Stirgili, a.k.a. Mansquito.
A strange magical plant known for it's psychosis-inducing effects, commonly used in poisons, alchemy, rituals, and illicit drugs.
Includes: Appearance, Toxin Information, Harvesting and Uses, Signs, Plot-Hooks.
A big flock can suck a cow bloodless in a few minutes, yet your doctor shows up carrying one around a small birdcage in the tip of his staff. Maybe you're better off just learning to live with the kidney stones. . .
A blue green jewel, Beta Delphini II, home of the turtle like Chelonians. The world is old, and bears many scars, the craters from orbital bombardment and high power explosions, rings of dust and debris that were once starships, habitats, and fighter craft. But the world below remains tranquil, its wounds covered with blue seas and green forests.
Hailing from the giant swamp planet of Acadia, the Leech Lords rule with a mighty will. And slimy green tentacles.
In the dank,dense areas of the world where the vigorous and the decaying are intertwined and indivisable, lives the wise bagabond. But getting him to impart his knowledge is quite a chore.
A reclusive race, the Ragori live deep in the heart of the Purvis Swamp.
A higly misunderstood flora.
The muggers cornered the little goblin against the wall, when with a hissing noise he suddenly grew to double his size. Muscles bulged out from his body and they lokked at each other, then turned and ran. The Sproggan watched them go and grinned at the thought of how well he had fooled them, and when they were gone he deflated back to his normal size and went on his way.
You hear a loud electronic buzzing, almost as if a runaway lawn mower mated to a taser gun is rampaging through the slimy cattails and weeds towards you before a swarm of huge flies erupt from the low scrub in front of you, electricity dancing between their mandibles.
The Yang to Lutazum’s Ying, the grand totem of the Maletanalu, the 5th tribe of the Hanaset.
The Broan, an enigmatic, amphibious species of unknown origin, that lives in the salt-water marshes to the east of Locastus.
Mark woke up and groaned. His breastplate felt heavy on him. When he looked at his arms and legs he began to cry. His wonderful muscles, earned through excersise, running, fights and several quests, were gone, leaving him with no more muscle power then a young girl. He had heard the tales of the Muscle Flies but had not throught they were true until it was too late. He could move, but it would take a very long time to get his muscles back into good condition again.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.