Spellseekers are strange creatures from the Astral plane that are drawn to the material plane by shoddy spellcasting or uncontrolled magic. They are vermin
The immortal wealthy
In the Non-Canon House of the Forsaken branch of the CE, the Meklords are the dark face of the Seibertronians
Also known as Gelatinous Folk
Clockworks & Psionics combined to create bipedal automatons that run on souls stolen from those close to death. The sick, the wounded, the weak. All gathered to power tireless soldiers with glowing gem-like hearts in their chests.
This mythical beast comes from parts unknown at times unknown but gods forbid it happen in my lifetime or in my city.
List of Kaiju
The best friend of pranksters, and informants.
Lightning elementals are rare, the conditions required for a bolt of lightning to become self sustaining and self aware are very unusual and uncommon. As such, artificial elementals far outnumber wild ones.
Also known as Ghost Wasps
In a world where all the good gods are dead, a bit of their power remains
Far too often spells go wild and these are some of the results
Also known as sack-boys or burlap men
Post-Racial template for the Cosmic Era
An explosion rocked the city walls as if a hundred mages unleashed their fury upon the peaceful people of Souls'e Province. An instant silence in the wake of the blast was nearly as loud as the noise that erupted right after as another series of explosions followed the first. Then the screaming began. Low at first, then became physical as if a wave of noise punched us all in the gut and sent us to our knees. Even the guards began running, screaming. "The people, they... they are murdering everyone. The city has gone mad. RUN!!!"
A peculiar sort of horror, a mockery of terrestrial biology
The Promethean Faction believes in the integration of man and machine, specifically the placing of brains in robot bodies.
The common Dragon is seen as a Monster and a Beast; whether that is true or not, is an entirely different matter.
Satyrian, commonly known as the Satyr.
Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.