He stood before me, a freankenstien of a man beast that towered twenty feet tall or more. Its rigor colored flesh stunk of eons of decay both sickly sweet and of putrescence beyond what the mortal mind could fathom. I tried to gag it from my throat but my stomach refused to relieve its contents and for that made me more uneasy.
Former Cult Leader who outlived his usefulness
When a thousand years of dust settled upon the worked stone floor of The Grey Tomb, a new sage was born. A creature, of dust, time, age, wisdom. The dust that was once the bodies of ancient wise men. It coalesced and swirled into being, small and wispy, dry as its home. It mutters words of wisdom for no one to hear. Begging its dark home for a soul to learn from.
“You may cage the animal/ But you can’t take away the rage”
Shinedown - Heroes
Her lips pressed against the soaking flesh of the toad, and Viova’s words entered her mind…
Whenever the earth trembles and shakes, it is the children of the Stinging One furious that the nourishment due to them, has been denied. Honor them unceasingly by sating their hunger, or the earth itself will swallow man-kind whole to feed them’‘.
-Taken from the Arahuain Codex, the most sacred text known to the priests of Ixtili, the Stinging One.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.