A relentless and unearthly durable type of dimensional fatigue 'denizen'
The first documented virtual illness.
A mutation of Legionnaire's Disease, Space Sickness, or Space Lung, is a not uncommon malady of the Cosmic Era
There will come a day when mankind discovers the means to leave his solar system, to strike out into the galaxy and the myriad of stars and worlds beyond his own. There will come a great and terrible shock, because beyond that safe border, the galaxy is bright, and full of monsters
Strange things can be found in deep space, well away from the gravity and nuclear fury of a living star
Plasmid and plasmic lifeforms are frequently relegated to the back bench of the creature roster, left to linger with oozes, slimes, and puddings, and only appear as random monsters in sci-fi.
Each time mankind ventures into a new realm of exploration, he returns with tales of incredible creatures. Be it from the new continent, the tops of the mountains, or the depths of the seas. It is the acme of foolishness to assume that space would be empty of lifeforms. The forms that these new biologies took simply defied conventional physics or chemistry
It's always the creepy little kids
Also known as Kaiju Spawn, Magna-parasites, angel-spawn, sin spawn, and a variety of other terms
Methinks we have hugely mistaken this matter of Life and Death. Methinks that what they call my shadow here on earth is my true substance. Methinks that in looking at things spiritual, we are too much like oysters observing the sun through the water, and thinking that thick water the thinnest of air. Me thinks my body is but the lees of my better being. In fact take my body who will, take it I say, it is not me.”
A strange mask containing a merciless demon, a parasite on those around it.
They came upon us suddenly, no sound preceding them until the splashing of their feet drew our eyes towards them. The wolf-things neither howled or snarled as they tore into our ranks.
At one time it was thought that the substance known as Anagra Estratius, or Devouring Fire, was an alchemical substance, tainted by the infernal components that went into its making.
Written in support of the Flight of Retribution, a Cosmic Era splatbook
When we learned of these majestic creatures, what else could we do? Such potential!
A haunting remnant of the infernal realm, caught and exiled to suffer for eternity in the swamps of the mortal plane. Now it toys with mortals; luring them from their paths into it's light. Once in the boundaries of it's aura, the FlickerWikk will feed.
A Remake of the Will'o'the'Wisp/Jack'o'Lantern
Rumors of gold and more, spoken on the wind draw the greedy to their doom.
Damn 'ol thing it tis. Itches like nuthin I e'er felt. Stupid bugs, your the Poosker ye fool. Help me get rid o' these damnable things.
I hate to tell you this but you have what we liked to call, "Puces Barbe Morts", or undead beard fleas. And the only way to be rid of them is to cut off your beard and then burn the hair.
No! Just kill me it's less painful that way.
A very brief look at some minor Elemental familiars.
A extra-dimensional symbiote
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).