A type of combat oriented synthetic lifeform, specificially engineered to counter supersoldiers, martial artists, and infantry forces
'Where the hell did that come from"
No one is really sure what a Xamek is, or if they even exist
Cyber-Satyrs are an uncommon but increasingly popular sexual/charisma based cyber and genetic modification profile
The Elemental is a well known and well established unit in the gaming universe, and they are invariably humanoid shaped hulks or amorphous blobs of the element they are composed of. This is lacking in imagination.
The lich is a form of sentient undead who cannot be killed until the object containing their soul is destroyed. The Electric Lich borrows the concept and moves it into the CE
A practical, if extreme, cybernetic modification, for people who live in aerostats, space colonies, and on ships
Some people opt to combine the upper torso of a robot with the legs of a larger industrial vehicle, creating for themselves, a cybernetic centaur body.
Eye-Borgs are an expensive and rare form of cyborg/robot
The Flayed Ones were once men, terrible and evil men, and they were punished for their heinous deeds.
Spellseekers are strange creatures from the Astral plane that are drawn to the material plane by shoddy spellcasting or uncontrolled magic. They are vermin
The immortal wealthy
In the Non-Canon House of the Forsaken branch of the CE, the Meklords are the dark face of the Seibertronians
Also known as Gelatinous Folk
Also known as a death snail or a skull slug
Intelligent cockroaches of frightening size
A parasitic mold with an unusual lifecycle and powerful mind-control properties.
A vile an insidious pest
A horde of devious, ferocious, tenacious, and atrocious creatures, beasts, and monstrosities to populate the northern realms of your fantasy. Get them while they're cold!
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Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.